Exploring Visual and Motor Accessibility in Navigating a Virtual World
Shari Trewin, Mark Laff, Vicki Hanson, Anna Cavender · 2009 · ACM Transactions on Accessible Computing
This paper explores accessibility requirements for 3D virtual worlds, using PowerUp—an educational multiplayer game teaching middle schoolers about renewable energy—as a testbed. Virtual worlds present unique accessibility challenges: they rely on visual realism and dynamic…
virtual reality · game accessibility · visual impairment · cerebral palsy · motor accessibility