Stroke Therapy through Motion-Based Games: A Case Study
Gazihan Alankus, Rachel Proffitt, Caitlin Kelleher, Jack Engsberg · 2011 · ACM Transactions on Accessible Computing
This case study explores the long-term home use of motion-based video games for stroke rehabilitation—an area where prior research focused mainly on clinical settings or short-term evaluations. The participant was a 62-year-old woman with hemiparesis (partial paralysis on one…
stroke rehabilitation · motor impairment · game-based therapy · motion sensing · hemiparesis