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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Effects of Target Expansion on Selection Performance in Older Computer Users

    Faustina Hwang, Nic Hollinworth, Nitin Williams · 2013 · ACM Transactions on Accessible Computing

    This research investigates target expansion as an assistive technique for improving mouse pointing performance in older computer users. Target expansion dynamically enlarges clickable targets as the cursor approaches, conserving screen space while providing larger click areas…

    older adults · motor impairment · pointing · mouse · target acquisition

  • How Power Wheelchair Users Choose Computing Devices

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two hours, cataloguing their use…

    motor impairment · wheelchair · mobile accessibility · device selection · assistive technology

  • Physical Accessibility of Touchscreen Smartphones

    Shari Trewin, Cal Swart, Donna Pettick · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines touchscreen smartphone adoption and usability for people with dexterity impairments through interviews and hands-on observations with 16 participants (mean age 40) at a New York centre serving approximately 3,500 people with physical disabilities annually.…

    motor impairment · dexterity impairment · touchscreen · mobile accessibility · smartphone

  • An Empirical Study of Issues and Barriers to Mainstream Video Game Accessibility

    John R. Porter, Julie A. Kientz · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates the real-world state of video game accessibility through two complementary empirical studies. The first is an online survey of 55 gamers with disabilities, exploring their gaming habits, the platforms they use, the types of games they play, and the…

    game accessibility · video games · assistive technology · motor impairment · visual impairment

  • Toward Accessible Technology for Music Composers and Producers with Motor Disabilities

    Adam J. Sporka, Ben L. Carson, Paul Nauert, Sri H. Kurniawan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper reports on an initial user study with three motor-impaired musicians to identify challenges and research opportunities in making professional music software accessible. Modern music score-writing tools (Sibelius, Finale) and production software (Ableton Live, FL…

    music accessibility · motor impairment · music composition · music production · assistive technology

  • How Someone with a Neuromuscular Disease Experiences Operating a PC (and How to Successfully Counteract That)

    Torsten Felzer, Stephan Rinderknecht · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This experience report describes the first author's personal journey as a computer scientist with Friedreich's Ataxia (FA), a progressive neuromuscular disease diagnosed at age 15 that causes ataxia of limbs, dysarthria, and muscle weakness. Despite needing a wheelchair since…

    motor impairment · neuromuscular disease · Friedreich's Ataxia · text entry · assistive technology

6 results.