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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A3C: An Image-Association-Based Computing Device Authentication Framework for People with Upper Extremity Impairments

    Brittany Lewis, Priyankan Kirupaharan, Tina-Marie Ranalli, Krishna Venkatasubramanian · 2024 · ACM Transactions on Accessible Computing

    This paper presents A3C (Accessible image-Association-based Authentication for Computing devices), a novel authentication framework designed for people with upper extremity impairments (UEI). Over 20 million Americans have conditions—including traumatic injuries, degenerative…

    authentication · upper extremity impairments · graphical authentication · security · assistive technology

  • How Do People with Limited Movement Personalize Upper-Body Gestures? Considerations for the Design of Personalized and Accessible Gesture Interfaces

    Momona Yamagami, Alexandra A Portnova-Fahreeva, Junhan Kong, Jacob O. Wobbrock, Jennifer Mankoff · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This study investigates how people with upper-body motor impairments design personalized gestures for common device functions like move, select, zoom-in, open, and delete. The researchers recruited 25 participants with conditions including spinal cord injury (13), muscular…

    motor impairments · gesture input · personalization · wearable sensors · electromyography

  • Comparing Locomotion Techniques in Virtual Reality for People with Upper-Body Motor Impairments

    Rachel L. Franz, Jinghan Yu, Jacob O. Wobbrock · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents the first empirical study comparing the accessibility of virtual reality locomotion techniques — methods for navigating virtual environments — for people with upper-body motor impairments. Despite over 100 distinct locomotion techniques existing in VR and the…

    virtual reality · locomotion · motor impairments · VR accessibility · interaction techniques

  • WearSkill: Personalized and Interchangeable Input with Wearables for Users with Motor Impairments

    Ovidiu-Andrei Schipor, Laura-Bianca Bilius, Radu-Daniel Vatavu · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This paper introduces WearSkill, a web-based application designed to provide personalized and interchangeable input for wearable computing, with a specific focus on users with motor impairments. The system addresses a fundamental challenge in wearable accessibility: most…

    wearable technology · motor impairments · personalization · input modalities · gesture input

  • Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications

    Alexandru-Ionut Siean, Radu-Daniel Vatavu · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents the first systematic literature review focused specifically on wearable interactions for users with motor impairments. The authors conducted a meta-analysis of 57 peer-reviewed scientific articles identified through searches of the ACM Digital Library, IEEE…

    motor impairments · wearable technology · systematic literature review · gesture interaction · smartwatches

  • Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility

    Rachel Franz, Samantha Hornback, Diva Jayasinghe, Jolie Auricchio, John Porter III, John Googleddy, Kristen Shinohara · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design framework specifically…

    virtual reality · VR accessibility · limited mobility · motor impairments · point of interest

  • Text Entry by Raising the Eyebrow with HaMCoS

    Torsten Felzer, Stephan Rinderknecht · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents HaMCoS (HAnds-free Mouse COntrol System), a system that enables text entry for people with very severe physical disabilities using tiny contractions of the brow muscle. The system targets users in a "locked-in" state, where communication with the outside…

    assistive technology · text entry · switch access · motor impairments · mouse emulation

  • Accessibility in Context: Understanding the Truly Mobile Experience of Smartphone Users with Motor Impairments

    Maia Naftali, Leah Findlater · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper moves beyond lab-based studies to investigate how people with motor impairments actually use smartphones in their daily lives, particularly outside the home. The research combines two studies: an online survey of 16 smartphone users with motor impairments (conditions…

    motor impairments · mobile accessibility · smartphones · touchscreen · situational impairments

  • Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy

    Hamilton A. Hernandez, Mallory Ketcheson, Adrian Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T.C. Nicholas Graham · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation due to mobility limitations…

    cerebral palsy · game accessibility · social interaction · motor impairments · inclusive design

  • Motor-Impaired Touchscreen Interactions in the Wild

    Kyle Montague, Hugo Nicolau, Vicki L. Hanson · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper examines how touchscreen interaction performance varies over time for people with motor impairments, moving beyond snapshot lab studies to a four-week in-the-wild evaluation. Nine participants with conditions including Parkinson's disease, essential tremor, spinal…

    motor impairments · touchscreen · mobile accessibility · gesture recognition · Parkinson's disease

  • Text Entry via Discrete and Analog Myoelectric Signals

    Adam J. Sporka, Antonín Posusta, Ondrej Poláček, Tomáš Flek, Jakub Otáhal · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents a prototype system for text entry using surface electromyography (sEMG) signals detected from muscles in the user's forearm. The system is intended for people with upper extremity disabilities who retain the ability to control their forearm muscles.…

    assistive technology · text entry · electromyography · biosignals · motor impairments

  • DigitCHAT: Enabling AAC Input at Conversational Speed

    Karl Wiegand, Rupal Patel · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS 2014)

    This paper presents DigitCHAT, a prototype augmentative and alternative communication (AAC) system designed for literate users with mild upper limb motor impairments who need fast, expressive face-to-face communication on mobile phones. The authors identify a gap in existing AAC…

    augmentative and alternative communication · AAC · text entry · mobile accessibility · motor impairments

  • Distinguishing Users By Pointing Performance in Laboratory and Real-World Tasks

    Amy Hurst, Scott E. Hudson, Jennifer Mankoff, Shari Trewin · 2013 · ACM Transactions on Accessible Computing

    This paper investigates how machine learning can automatically assess pointing difficulties from everyday computer use, addressing a critical barrier to accessible computing: the lack of frequent, low-cost assessment of pointing ability. The researchers collected and analyzed…

    pointing performance · motor impairments · machine learning · adaptive interfaces · mouse interaction

  • The Development and Evaluation of Performance-Based Functional Assessment: A Methodology for the Measurement of Physical Capabilities

    Katherine J. Price, Andrew Sears · 2009 · ACM Transactions on Accessible Computing

    This paper introduces PB-FACT (Performance-Based Functional Assessment for Computer Technology), a methodology for objectively measuring the physical capabilities of individuals with motor impairments to inform assistive technology selection. Traditional approaches rely on…

    motor impairments · functional assessment · assistive technology · motion sensors · user capabilities

  • Exploring Methods to Improve Pen-Based Menu Selection for Younger and Older Adults

    Karyn Moffatt, Joanna McGrenere · 2009 · ACM Transactions on Accessible Computing

    This study investigates why users struggle with pen-based menu selection on tablet PCs, particularly older adults, and tests two approaches for reducing errors. Building on a baseline study that identified three error types (slipping, drifting, and "missing just below"), the…

    pen input · tablet PC · older adults · target acquisition · motor impairments

  • Sibylle, an assistive communication system adapting to the context and its user

    Tonio Wandmacher, Jean-Yves Antoine, Franck Poirier, Jean-Paul Départe · 2008 · ACM Transactions on Accessible Computing

    Sibylle is an augmentative and alternative communication (AAC) system designed for people with severe motor disabilities who cannot use conventional keyboards. The system has been in clinical use at the Kerpape rehabilitation center in Brittany, France since 2001, serving…

    AAC · word prediction · language modeling · user adaptation · n-gram models

  • Goal Crossing with Mice and Trackballs for People with Motor Impairments: Performance, Submovements, and Design Directions

    Jacob O. Wobbrock, Krzysztof Z. Gajos · 2008 · ASSETS '08: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates whether goal crossing—an input technique where users move through a target boundary rather than clicking within it—can benefit people with motor impairments. The research compares crossing performance against traditional area pointing using a rigorous…

    motor impairments · input devices · goal crossing · pointing · Fitts' law

17 results.