← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Adapting UX Research for People Living with Alzheimer's, Dementia, and MCI: Improving the UX Research Process for Participants

    Krista D. Kleban · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This practitioner-focused paper shares first-hand lessons from conducting UX research with people living with Alzheimer's disease, other forms of dementia, and Mild Cognitive Impairment (MCI). The author, a UX researcher at the Alzheimer's Association with four years of…

    cognitive accessibility · dementia · Alzheimer's · UX research · usability testing

  • Ethical Concerns when Working with Mixed-Ability Groups of Children

    Ana O. Henriques, Patricia Piedade, Filipa Rocha, Isabel Neto, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper critically examines the ethical challenges researchers face when conducting studies involving mixed-ability groups of children — groups that include both children with and without disabilities working together. The authors draw on two case studies from their own…

    ethics · mixed-ability groups · children · participatory design · inclusive research

  • Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse Classrooms

    Patricia Piedade, Isabel Neto, Ana Cristina Pires, Rui Prada, Hugo Nicolau · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper documents a seven-month co-design process in which researchers worked with 80 children (18 of whom were neurodivergent) across four neurodiverse classrooms in Lisbon, Portugal, to design an inclusive tabletop robotic game. The children, aged 6 to 12, included those…

    neurodiversity · children · co-design · inclusive play · robotics

  • Co-designing Robot Dogs with and for Neurodivergent Individuals: Opportunities and Challenges

    Ha-Kyung Kong, Derek Xie, Ankith Chandra, Rachel Lowy, Arielle F Maignan, Sehoon Ha, Chung Hyuk Park, Jennifer G Kim · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how robot dogs might support the daily lives of neurodivergent individuals through a series of three co-design workshops conducted over five weeks. While social robots have been studied in clinical and educational settings for neurodivergent populations,…

    neurodiversity · social robotics · co-design · participatory design · autism

  • From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability

    Choe Haidenhofer, Laurianne Sitbon, Chris P Beaumont, Maria Hoogstrate, Jessica L Korte · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queensland University of Technology…

    intellectual disability · co-design · social robots · inclusive research · co-researcher

  • I Wish You Could Make the Camera Stand Still: Envisioning Media Accessibility Interventions with People with Aphasia

    Alexandre Nevsky, Filip Bircanin, Madeline N. Cruice, Stephanie Wilson, Elena Simperl, Timothy Neate · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper presents the first study aimed at envisioning accessibility interventions for audiovisual media specifically designed for people with aphasia — a language disorder typically caused by stroke that affects the production and comprehension of speech, reading, and…

    aphasia · audiovisual media · media accessibility · television accessibility · content personalisation

  • MaskSound: Exploring Sound Masking Approaches to Support People with Autism in Managing Noise Sensitivity

    Anna Y Park, Andy Jin, Jeremy Zhengqi Huang, Jesse Carr, Dhruv Jain · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper investigates sound masking as an alternative strategy for helping autistic individuals manage noise sensitivity in everyday environments. Unlike noise cancellation or isolation approaches that block out environmental sounds entirely, sound masking introduces ambient…

    autism · noise sensitivity · sound masking · sensory accessibility · auditory environment

  • ChartA11y: Designing Accessible Touch Experiences of Visualizations with Blind Smartphone Users

    Zhuohao Zhang, John R. Thompson, Aditi Shah, Manish Agrawal, Alper Sarikaya, Jacob O. Wobbrock, Edward Cutrell, Bongshin Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper presents ChartA11y, an iOS mobile application that makes 2-D data visualizations accessible to blind and low-vision (BLV) smartphone users through multimodal touch interactions. Developed through an iterative participatory design process involving 13 co-design…

    data visualization · blind and low vision · touchscreen accessibility · sonification · multimodal interaction

  • A Universal Web Accessibility Feedback Form: A Participatory Design Study

    Adrian Wegener, Kathrin Fausel, Saskia Haug, Alexander Maedche · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper addresses a gap in web accessibility practice: while automated testing tools can catch structural violations, they cannot reliably assess the quality of alternative text, the usability of dynamic content, or many other issues that only human users can identify. The EU…

    web accessibility · participatory design · visual impairments · feedback mechanisms · user-centered design

  • Participatory Design for Cognitive Accessibility of Web-based Interactive Systems

    Adrian Wegener · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This doctoral consortium paper outlines a PhD research program aimed at addressing the significant underrepresentation of cognitive accessibility in web accessibility research. The author notes that while cognitive disabilities account for a 28% share of disabilities in Germany,…

    cognitive accessibility · participatory design · attention · focus · ADHD

  • Co-design of Robotic Technology with Care Home Residents and Care Workers

    Helena Anna Frijns, Ralf Vetter, Matthias Hirschmanner, Reinhard Grabler, Laura Vogel, Sabine Theresia Koeszegi · 2024 · Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA)

    This paper documents a co-design workshop series conducted at two care homes in Austria, involving 25 participants: 13 care workers (mean age 43.5) and 12 care home residents (mean age 80.6). The research question was whether introducing technology components — rather than…

    co-design · participatory design · older adults · care homes · robotics

  • MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments

    Atieh Taheri, Carlos Gilberto Gomez-Monroy, Vicente Borja, Misha Sra · 2024 · ACM Transactions on Accessible Computing

    This paper introduces MouseClicker, a mechatronic assistive device that enables people with severe hand motor impairments to control a physical computer mouse using facial expressions while receiving tactile feedback that simulates the sensation of clicking. The work challenges…

    motor impairment · haptic feedback · vibrotactile feedback · facial expression input · computer mouse

  • "This really lets us see the entire world:" Designing a conversational telepresence robot for homebound older adults

    Yaxin Hu, Laura Stegner, Yasmine Kotturi, Caroline Zhang, Yi-Hao Peng, Faria Huq, Yuhang Zhao, Jeffrey P. Bigham, Bilge Mutlu · 2024 · Proceedings of the 2024 ACM Designing Interactive Systems Conference (DIS '24)

    This paper investigates how conversational telepresence robots can help homebound older adults interact with the external world. Homebound status — defined as rarely or never leaving home due to illness, injury, or environmental constraints — affects a growing proportion of…

    telepresence robots · older adults · homebound · social isolation · participatory design

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2024 · Communications of the ACM

    BentoMuseum proposes a novel museum map format designed to help blind visitors access the multidimensional information of a complex, multi-floor museum before and during a visit. Unlike conventional tactile maps that depict a single floor layout and struggle to convey volumetric…

    museum accessibility · blindness and low vision · tactile map · audio-tactile interaction · 3D printing

14 results.