Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach
Jinghui Cheng, Cynthia Putnam, Doris C. Rusch · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
This paper presents a data-driven methodology for generating game design patterns specific to brain injury (BI) rehabilitation, addressing a communication gap between game designers and therapists. Brain injury affects approximately 6.4 million US children and adults, causing…
brain injury · rehabilitation · game design · serious games · design patterns