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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Voice-Powered Assembly: Boosting Self-Efficacy in Older Adults with "Build2Race"

    Noah Zijie Qu, Mark Chignell, Jamy Li · 2026 · ACM Transactions on Accessible Computing

    This study investigates whether voice assistants (VAs) can support older adults in physical product assembly—a largely unexplored use case despite the proliferation of self-assembly products and the importance of such tasks for independent living. The research compares a custom…

    older adults · voice assistants · self-efficacy · aging in place · assembly tasks

  • Beyond Conventional Health Technologies: Investigating Design Opportunities for Improving Self-management in People with Multiple Sclerosis

    Trisha Dani, Anindya Das Antar, Anna Kratz, Nikola Banovic · 2026 · ACM Transactions on Computing in Healthcare

    This qualitative HCI study investigates how people with Multiple Sclerosis (MS) use existing health technologies to manage their symptoms and condition in daily life outside clinical settings. MS is a chronic neurological condition causing fluctuating and often invisible…

    multiple sclerosis · self-management · chronic illness · telehealth · symptom tracking

  • Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD

    Jonathan Wang Liu, Mahmood Jasim, Jeong-Heon Song, So-Hwi Ha, Jun-Su Kim, Dayoung Kim, Hyunsuk Lee, Byeong Il Kim, Hee-Tae Jung · 2026 · ACM Transactions on Computer-Human Interaction

    This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children in clinical ADHD settings,…

    ADHD · serious games · digital therapeutics · children · attention

  • I Can't Keep Up: Accessibility Barriers in Video-Based Learning for Individuals with Borderline Intellectual Functioning

    Hyehyun Chu, Seungju Kim, Chen Zhou, Yu-Kai Hung, Saelyne Yang, Hyun W. Ka, Juho Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Chu, Kim, Zhou, Hung, Yang, Ka, and Kim (KAIST and SkillBench) examines accessibility barriers in video-based learning (VBL) for individuals with Borderline Intellectual Functioning (BIF)—people with IQ scores roughly 70–85 who represent about 13.6% of the…

    cognitive accessibility · video-based learning · video accessibility · borderline intellectual functioning · intellectual disability

  • Contextual Scaffolding and Self-Efficacy: Supporting Computer Skill Development among Blind Learners in India

    Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a four-month contextual inquiry at two Indian computer training centers serving 94 blind or visually impaired (BVI) students — one urban center in Bengaluru focused on job-oriented ICT training (KEONICS certification) and one rural residential blind school in…

    screen readers · blind and low vision · computer literacy · Global South accessibility · India

5 results.