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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Accessibility Education for Software Engineers: Evaluating the Impact of Game-Based Learning

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi address a persistent industry problem: despite 25 years of WCAG, only 5.2% of top web homepages fully conform, and organizations consistently report that staff lack accessibility skills. Academic curricula are slowly integrating accessibility, but…

    accessibility education · game-based learning · serious games · WCAG · software engineering

  • AccessQuest: A Game-Based Approach to Digital Accessibility Education

    P D Parthasarathy, Swaroop Joshi · 2026 · ACM Transactions on Computing Education

    Parthasarathy and Joshi present AccessQuest, a single-player, role-playing platformer that teaches five WCAG 2.1 Level A success criteria — text alternatives (1.1.1), captions for pre-recorded content (1.2.2), transcripts for audio-only content (1.2.1), focus order (2.4.3), and…

    accessibility education · game-based learning · serious games · WCAG · computing education

  • Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD

    Jonathan Wang Liu, Mahmood Jasim, Jeong-Heon Song, So-Hwi Ha, Jun-Su Kim, Dayoung Kim, Hyunsuk Lee, Byeong Il Kim, Hee-Tae Jung · 2026 · ACM Transactions on Computer-Human Interaction

    This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children in clinical ADHD settings,…

    ADHD · serious games · digital therapeutics · children · attention

  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • ATTENPlay: A Game-Based Attention Network Test for Autistic Children

    Yuying Wan, Xin Tong, Kaishun Wu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repetitive, and built for…

    autism · autism spectrum disorder · attention network test · cognitive assessment · game-based assessment

  • Beyond Prompt-Following: Empowering Social Agency in Autistic Children through Narrative Framing

    Min Zhou, Xinheng Song, Xiaolan Peng, Mingxuan Jin, Soumya C. Barathi · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    NarraSocial is a Unity-based virtual environment for autistic children aged 6–10 that reframes social-skills interventions away from the prompt-and-response loop characteristic of Applied Behavior Analysis (ABA) and most VR-based social skills training. The authors observed…

    autism · autistic children · social agency · narrative design · virtual environment

  • Demonstrating InteractiSense: An Interactive Tool for Supporting Social Engagement for Children with ASD

    Won Kim, Chaeyeon Lim, Minwoo Seong, Kangbeen Ko, SeungJun Kim · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    InteractiSense is a sensing-integrated tangible prototype paired with a cooperative serious game called Treasure Hunters, designed to support social engagement for children with autism spectrum disorder (ASD). The authors argue that ASD-related differences in cognitive, motor,…

    autism spectrum disorder · children with ASD · social engagement · serious games · tangible interaction

7 results.