← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Data-Driven Synthesis of Spatially Inflected Verbs for American Sign Language Animation

    Pengfei Lu, Matt Huenerfauth · 2011 · ACM Transactions on Accessible Computing

    This paper addresses a critical accessibility challenge: most deaf individuals in the US have limited English literacy (the majority of deaf high school graduates read at a fourth-grade level), making written web content inaccessible. While sign language animation offers a…

    sign language · ASL · animation · deaf accessibility · natural language processing

  • Evaluating Quality and Comprehension of Real-Time Sign Language Video on Mobile Phones

    Jessica J. Tran, Joy Kim, Jaehong Chon, Eve A. Riskin, Richard E. Ladner, Jacob O. Wobbrock · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper investigates the relationship between objective video quality metrics (PSNR — peak signal-to-noise ratio), subjective quality preferences, and actual comprehension of American Sign Language (ASL) video transmitted at very low bitrates on mobile phones. At the time of…

    deaf · American Sign Language · video compression · mobile accessibility · video quality

  • The Vlogging Phenomena: A Deaf Perspective

    Ellen S. Hibbard, Deb I. Fels · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how Deaf people use video blogging (vlogging) technology to communicate in American Sign Language (ASL) on mainstream and specialized platforms. The researchers compared vlogging practices on YouTube, a mainstream video-sharing site, and Deafvideo.TV (DVTV),…

    deaf accessibility · sign language · video accessibility · social media · Deaf Culture

  • Brazilian Sign Language Multimedia Hangman Game: A Prototype of an Educational and Inclusive Application

    Renata Cristina Barros Madeo · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This doctoral consortium paper presents a prototype educational game — a hangman game that uses Brazilian Sign Language (BSL/Libras) as its input method. Instead of typing letters on a keyboard, players perform fingerspelling signs from the Libras manual alphabet in front of a…

    sign language · sign language recognition · deaf accessibility · educational technology · game accessibility

  • We Need to Communicate! Helping Hearing Parents of Deaf Children Learn American Sign Language

    Kimberly A. Weaver, Thad Starner · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents interview research with hearing parents of deaf children to understand their motivations, challenges, and needs when learning American Sign Language, informing the design of SMARTSign, a mobile ASL learning application. In the United States, 90-95% of deaf…

    deaf accessibility · sign language · educational technology · mobile accessibility · Deaf Culture

  • Evaluating Importance of Facial Expression in American Sign Language and Pidgin Signed English Animations

    Matt Huenerfauth, Pengfei Lu, Andrew Rosenberg · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents the first empirical evaluation of the impact of facial expressions on the understandability and perceived quality of American Sign Language (ASL) and Pidgin Signed English (PSE) computer animations. ASL animations have significant accessibility benefits since…

    sign language · sign language animation · deaf accessibility · facial expression · American Sign Language

6 results.