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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Video Gaming for the Vision Impaired

    Manohar Swaminathan, Sujeath Pareddy, Tanuja Sunil Sawant, Shubi Agarwal · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Microsoft Research demo paper presents the Responsive Spatial Audio Cloud (ReSAC), a novel interaction toolkit designed to make mainstream video games accessible to people with visual impairments. The research is motivated by the finding that visually impaired people want…

    blindness · game accessibility · spatial audio · sonification · 3D sound

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