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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games

    Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates how visually impaired players (VIPs) gain spatial awareness within 3D video games by comparing four leading spatial awareness tool (SAT) approaches. The researchers built Dungeon Escape, a 3D third-person adventure game using Unity, featuring four dungeon…

    game accessibility · visual impairment · blindness · spatial awareness · audio navigation

  • A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments

    Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere · 2022 · ACM Transactions on Accessible Computing

    This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the ability to use sound and its…

    echolocation · virtual reality · participatory design · visual impairment · game accessibility

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