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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • "If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments

    Quentin Chibaudel, Wafa Johal, Bernard Oriola, Marc J-M Macé, Pierre Dillenbourg, Valérie Tartas, Christophe Jouffrais · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper from a collaboration between IRIT (Toulouse), UNSW Sydney, EPFL, and Université Toulouse investigates how tangible user interfaces — specifically a small graspable robot called the Cellulo — can mediate collaboration between two people with visual impairments in a…

    visual impairments · tangible user interface · collaborative learning · spatial cognition · wayfinding

  • Use of an Indoor Navigation System by Sighted and Blind Travelers: Performance Similarities across Visual Status and Age

    Nicholas A. Giudice, Benjamin A. Guenther, Toni M. Kaplan, Shane M. Anderson, Robert J. Knuesel, Joseph F. Cioffi · 2020 · ACM Transactions on Accessible Computing

    This study evaluates an indoor navigation system using commercial iOS devices and Bluetooth beacons to guide blind and visually impaired (BVI) travelers through complex university buildings. The research compared two navigation conditions: a system-aided mode where participants…

    indoor navigation · blind and low vision · wayfinding · Bluetooth beacons · older adults

  • X-Road: Virtual Reality Glasses for Orientation and Mobility Training of People with Visual Impairments

    Lauren Thevin, Carine Briant, Anke M. Brock · 2020 · ACM Transactions on Accessible Computing

    This paper presents X-Road, an affordable and accessible virtual reality system designed for Orientation and Mobility (O&M) training of students with visual impairments. O&M classes teach essential navigation skills like crossing streets, but real-world training poses risks from…

    virtual reality · orientation and mobility · visual impairment · spatial cognition · accessible VR

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