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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A Flexible VXML Interpreter for Non-Visual Web Access

    Yevgen Borodin · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This doctoral consortium paper from Stony Brook University presents VXMLSurf, an open-source VoiceXML interpreter being developed as part of the HearSay project for non-visual web browsing. VoiceXML is the W3C standard for specifying interactive voice dialogs, widely used in…

    VoiceXML · non-visual browsing · voice browser · blind users · screen readers

  • A Voice-Activated Syntax-Directed Editor for Manually Disabled Programmers

    Thomas J. Hubbell, David D. Langan, Thomas F. Hain · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents VASDE (Voice-Activated Syntax-Directed Editor), a programming environment designed to allow people with manual disabilities to write Java code using voice commands instead of a keyboard and mouse. The authors argue that traditional programming IDEs, which are…

    speech recognition · programming · motor impairment · voice input · IDE

  • The Impact of User Research on Product Design Case Study: Accessibility Ecosystem for Windows Vista

    Annuska Perkins, Tira Cohene · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper describes how user research conducted by Microsoft's Windows Accessible Technology Group shaped the accessibility features in Windows Vista. The research encompassed a wide range of users across major disability types (vision, dexterity, hearing, speech, cognitive),…

    accessibility · user research · operating system · universal design · usability

  • Non-speech Input and Speech Recognition for Real-time Control of Computer Games

    Adam J. Sporka, Sri H. Kurniawan, Murni Mahmud, Pavel Slavik · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper compares two acoustic input methods — speech recognition and non-speech humming — for controlling the arcade game Tetris in real time. The motivation is that while turn-based and strategic games are not greatly affected by motor impairments (they allow time for…

    game accessibility · speech recognition · non-speech input · motor impairment · voice control

4 results.