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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Multi-touch Exploration and Sonification of Line Segments

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti, Federico Pini · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitten must be guided to find its…

    visual impairment · sonification · spatial cognition · mobile accessibility · tactile accessibility

  • Game Changer: Accessible Audio and Tactile Guidance for Board and Card Games

    Gabriella M. Johnson, Shaun K. Kane · 2020 · Proceedings of the 17th International Web for All Conference (W4A)

    This paper presents Game Changer, an augmented workspace system that makes board and card games accessible to blind and visually impaired (BVI) players through a combination of audio descriptions and tactile modifications. The system uses an overhead webcam to track ArUco…

    game accessibility · blind and low vision · board games · tangible interaction · audio description

  • ThermalCane: Exploring Thermotactile Directional Cues on Cane-Grip for Non-Visual Navigation

    Arshad Nasser, Kai-Ning Keng, Kening Zhu · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents ThermalCane, a white-cane grip augmented with flexible Peltier thermoelectric modules that provide thermal directional cues for blind and visually impaired (BVI) navigation. While existing haptic navigation aids primarily use vibrotactile feedback (vibration…

    visual accessibility · navigation · haptic technology · white cane · assistive technology

  • "I can't name it, but I can perceive it" Conceptual and Operational Design of "Tactile Accuracy" Assisting Tactile Image Cognition

    Jiangtao Gong, Wenyuan Yu, Long Ni, Yang Jiao, Ye Liu, Xiaolan Fu, Yingqing Xu · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper introduces "tactile accuracy," a new evaluation criterion for measuring how well blind people recognize objects in raised-line tactile images, replacing the conventional "naming accuracy" borrowed from visual image recognition research. The fundamental problem is that…

    visual accessibility · tactile graphics · blindness and low vision · tactile accessibility · cognition

  • Travelling more independently: A Requirements Analysis for Accessible Journeys to Unknown Buildings for People with Visual Impairments

    Christin Engel, Karin Müller, Angela Constantinescu, Claudia Loitsch, Vanessa Petrausch, Gerhard Weber, Rainer Stiefelhagen · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a comprehensive survey with 106 people with visual impairments (63 blind, 43 low vision; ages 8-77, mean 46; predominantly German) examining how they plan and carry out journeys to unknown buildings. Unlike previous studies that focused on isolated aspects of…

    visual accessibility · blindness and low vision · indoor navigation · wayfinding · orientation and mobility

  • A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device

    Lei Shi, Zhuohao Zhang, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Cornell Tech demo presents Talkit++, an iOS application that adds interactive multimedia labels to 3D printed tactile models for visually impaired students. Teachers of the visually impaired (TVIs) increasingly use 3D printers to create tactile learning materials, but these…

    blindness · low vision · 3D printing · tactile accessibility · computer vision

  • Enabling Collaboration in Learning Computer Programing Inclusive of Children with Vision Impairments

    Anja Thieme, Cecily Morrison, Nicolas Villar, Martin Grayson, Siân Lindley · 2017 · Proceedings of the 2017 Conference on Designing Interactive Systems (DIS)

    This paper from Microsoft Research explores how Torino, a physical programming language, enables collaborative learning of computer programming by children aged 7-12 with mixed visual abilities — from full blindness to full sight. Torino uses tangible "instruction beads" (play,…

    visual impairment · children · collaborative learning · tangible interface · computational thinking

  • Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface

    Jonggi Hong, Alisha Pradhan, Jon E. Froehlich, Leah Findlater · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates wrist-worn haptic wristbands as a means to provide directional hand guidance for blind and visually impaired users on a 2D surface. Precisely guiding a blind person's hand has applications ranging from tracing printed text to learning shapes and gestures,…

    haptic feedback · wearable technology · blindness · tactile accessibility · assistive technology

  • Participatory Design Using Sensory Substitution Devices with Tactile and Audio Feedback

    Ella Tuson, Samantha Hughson, Christina Zymaris, Ryan King · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This student research paper describes a participatory design study with a single blind participant (TC, blind from birth) to develop a sensory substitution device that provides a physical experience of spatial awareness through tactile or auditory feedback. The study was…

    sensory substitution · blindness · haptic feedback · participatory design · tactile accessibility

  • Developing a Wearable Tactile Prototype to Support Situational Awareness

    Flynn Wolf · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This doctoral consortium paper from UMBC describes dissertation research into head-mounted tactile displays for spatial and situational awareness, with applications for people who are blind and those experiencing situational impairments. The research program is grounded in…

    haptic technology · wearable technology · tactile accessibility · blindness · situational impairment

  • Tactile Accessibility: Does Anyone Need a Haptic Glove?

    Andrii Soviak, Anatoliy Borodin, Vikas Ashok, Yevgen Borodin, Yury Puzis, I.V. Ramakrishnan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents FeelX, a low-cost haptic glove system designed to enable blind users to tactilely explore graphical user interfaces (GUIs) by moving their hands on any flat surface such as a desk or table. The fundamental problem addressed is that screen readers reduce…

    blindness · haptic technology · tactile accessibility · screen reader · GUI accessibility

  • New Technology Enables Many-Fold Reduction in the Cost of Refreshable Braille Displays

    John Roberts, Oliver Slattery, David Kardos, Brett Swope · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from the National Institute of Standards and Technology (NIST) describes a novel rotating-wheel design for refreshable Braille displays that could reduce costs by up to a factor of ten compared to existing displays. The dominant cost factor in conventional Braille…

    braille · refreshable braille display · assistive technology · hardware · tactile accessibility

  • Haptic Virtual Reality for Blind Computer Users

    Chetz Colwell, Helen Petrie, Diana Kornbrot, Andrew Hardwick, Stephen Furner · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper presents three experiments investigating how blind and sighted people perceive virtual textures and 3D objects through the Impulse Engine 3000, a force-feedback haptic device with a probe that users manipulate in three degrees of freedom. The research aimed to…

    haptic technology · virtual reality · blind and low vision · tactile accessibility · virtual texture

  • Combining Haptic and Braille Technologies: Design Issues and Pilot Study

    Christophe Ramstein · 1996 · Proceedings of the Second Annual ACM Conference on Assistive Technologies (Assets '96)

    This paper presents the Pantobraille, a novel device that combines a single braille cell with a pantograph-based force feedback device to allow blind users to navigate and read content on graphical user interfaces. Developed as part of the CITI PC-Access project, the device…

    braille · haptic technology · force feedback · braille display · tactile accessibility

14 results.