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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Effects of Extended Use of an Age-friendly Computer System on Assessments of Computer Proficiency, Attitudes, and Usability by Older Non-Computer Users

    Joseph Sharit, Jerad H. Moxley, Walter R. Boot, Neil Charness, Wendy A. Rogers, Sara J. Czaja · 2019 · ACM Transactions on Accessible Computing (TACCESS)

    This paper examines the impact of 12 months of extended use of PRISM (Personal Reminder Information and Social Management), a computer system specifically designed for older adults at risk of social isolation, on computer proficiency, attitudes toward computers, and perceived…

    older adults · computer proficiency · social isolation · usability · age-friendly design

  • A Computer Anxiety Model for Elderly Users Interacting with the Web

    Thiago Donizetti dos Santos, Vagner Figueredo de Santana · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a model for automatically detecting Computer Anxiety (CA) levels in older adults through analysis of their interaction logs while browsing the web. Computer Anxiety — defined as negative emotions and cognition processes evoked during actual or imagined…

    computer anxiety · older adults · aging · interaction logging · machine learning

  • Continuous Web Personalization using Selector-template Pairs

    Vagner Figueredo de Santana, M. Cecilia C. Baranauskas · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a continuous web personalization approach that automatically adjusts website user interfaces based on observed usage patterns to reduce accessibility barriers and usability problems. Built on the WELFIT (Web Event Logger and Flow Identification Tool)…

    web personalization · accessibility · usability · interaction logging · data mining

  • Insights for More Usable VR for People with Amblyopia

    Ocean Hurd, Sri Kurniawan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by two converging trends: the…

    amblyopia · virtual reality · visual impairment · VR therapy · serious games

  • Effect of Automatic Sign Recognition Performance on the Usability of Video-Based Search Interfaces for Sign Language Dictionaries

    Oliver Alonzo, Abraham Glasser, Matt Huenerfauth · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper investigates how the performance of automatic sign recognition technology affects user satisfaction when searching for unfamiliar words in an ASL-to-English dictionary. Looking up an unknown sign in ASL is fundamentally harder than looking up an unknown written word:…

    sign language · ASL · sign language recognition · dictionary · Deaf and hard of hearing

  • ScratchThat: Supporting Command-Agnostic Speech Repair in Voice-Driven Assistants

    Jason Wu, Karan Ahuja, Richard Li, Victor Chen, Jeffrey Bigham · 2019 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This paper presents ScratchThat, a command-agnostic speech repair system for voice-driven virtual assistants that allows users to naturally correct voice commands without repeating entire queries. Current voice assistants like Alexa, Google Assistant, and Siri lack natural…

    voice interface · speech recognition · conversational agents · error correction · natural language processing

6 results.