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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

    Laurianne Sitbon, Ross Brown, Lauren Fell · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over four iterative design cycles…

    intellectual disability · 360-degree video · virtual reality · life skills training · immersive learning

  • Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality

    Shanmugam Muruga Palaniappan, Ting Zhang, Bradley S. Duerstock · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper presents a method for using virtual reality exergaming to identify personalized comfort areas in 3D space for people with upper extremity mobility impairments (UEMIs), enabling optimal placement of assistive technology input devices like switches, joysticks, and…

    virtual reality · motor disability · spinal cord injury · ergonomics · assistive technology

  • Insights for More Usable VR for People with Amblyopia

    Ocean Hurd, Sri Kurniawan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by two converging trends: the…

    amblyopia · virtual reality · visual impairment · VR therapy · serious games

  • Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD

    Dayi Bian, Joshua W. Wade, Lian Zhang, Amy Swanson, Medda Sarkar, Zachary Warren, Nilanjan Sarkar · 2019 · ACM Transactions on Accessible Computing

    This paper presents VDEAR (VR-based Driving Environment with Adaptive Response), a novel closed-loop virtual reality driving simulator designed specifically for individuals with autism spectrum disorder (ASD). The system addresses a critical gap in driving intervention for teens…

    autism spectrum disorder · virtual reality · driving simulation · physiological computing · dynamic difficulty adjustment

4 results.