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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content

    Craig Anderton · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper explores how sign language interpretation can be effectively presented in virtual reality 360-degree (VR360) three-degrees-of-freedom video content. The research addresses a significant gap: while VR accessibility guidelines exist for subtitles, there has been almost…

    sign language · virtual reality · extended reality · 360-degree video · deaf accessibility

  • SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users

    Ziming Li, Shannon Connell, Wendy Dannels, Roshan Peiris · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents SoundVizVR, a Unity plugin that visualizes sound information in virtual reality environments for Deaf or Hard-of-hearing (DHH) users. Sounds in VR provide critical spatial cues, interaction feedback, and ambient information that contribute to immersion, but…

    virtual reality · Deaf and Hard-of-Hearing · sound visualization · audio accessibility · game accessibility

  • Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation

    Jared Duval, Rutul Thakkar, Delong Du, Kassandra Chin, Sherry Luo, Aviv Elor, Magy Seif El-Nasr, Michael John · 2022 · ACM Transactions on Accessible Computing

    This research presents Spellcasters, an immersive virtual reality game adapted from entertainment for stroke rehabilitation. More than 800,000 people suffer strokes annually in the US, with two-thirds requiring rehabilitation. Stroke survivors often experience hemiparesis…

    stroke rehabilitation · virtual reality · serious games · telehealth · gesture recognition

  • A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments

    Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere · 2022 · ACM Transactions on Accessible Computing

    This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the ability to use sound and its…

    echolocation · virtual reality · participatory design · visual impairment · game accessibility

  • Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement

    Momona Yamagami, Sasa Junuzovic, Mar Gonzalez-Franco, Eyal Ofek, Edward Cutrell, John R. Porter, Andrew D. Wilson, Martez E. Mott · 2022 · ACM Transactions on Accessible Computing

    This paper addresses a significant accessibility barrier in virtual reality: the requirement to use two motion controllers simultaneously for bimanual interactions. Many VR applications assume users can hold and manipulate two controllers, excluding people who have use of only…

    virtual reality · VR accessibility · motor impairment · input techniques · bimanual interaction

  • A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired

    Yifan Li, Kangsoo Kim, Austin Erickson, Nahal Norouzi, Jonathan Jules, Gerd Bruder, Gregory F. Welch · 2022 · ACM Transactions on Accessible Computing

    This scoping review systematically examines how Head-Mounted Displays (HMDs) have been used for visual assistance and therapy for people with visual impairments. The authors searched six databases (IEEE, ACM, Springer, ScienceDirect, Web of Science, PubMed) and screened 1,251…

    low vision · visual impairment · head-mounted display · virtual reality · augmented reality

  • MetaCogs: Mitigating Executive Dysfunction via Agent-based Modeling for Metacognitive Strategy Development

    Rua M. Williams, Kiana Alikhademi, Imani N. S. Munyaka, Juan E. Gilbert · 2022 · ACM Transactions on Accessible Computing

    This study presents MetaCogs, a virtual reality experience designed to teach metacognitive strategies for managing executive dysfunction. Rather than targeting autistic or ADHD individuals as populations needing "intervention," the research centers autistic experiences as a…

    executive function · metacognition · autism · ADHD · virtual reality

  • INC-Hg: An Intelligent Collaborative Haptic-Gripper Virtual Reality System for Children with Autism to Develop Social Skills

    Yao Zhao, Nicole Shay, Jonathan Cofino, Debra Sterling, Erin Paquette, Adriana Debarros, Maria Gillen, Michelle Won, Zhigang Zhu, Cecilia Feeley, Amy Hurst · 2022 · ACM Transactions on Accessible Computing

    This paper presents INC-Hg (Intelligent Collaborative Haptic-Gripper), a VR system designed to help children with autism spectrum disorder (ASD) practice collaborative and social communication skills. The system addresses a significant challenge: traditional collaborative VR…

    autism spectrum disorder · virtual reality · collaborative learning · haptic feedback · intelligent agents

  • Career Interview Readiness in Virtual Reality (CIRVR): A Platform for Simulated Interview Training for Autistic Individuals and Their Employers

    Deeksha Adiani, Aaron Itzkovitz, Dayi Bian, Harrison Katz, Michael Breen, Spencer Hunt, Amy Swanson, Timothy J. Vogus, Joshua Wade, Nilanjan Sarkar · 2022 · ACM Transactions on Accessible Computing

    This paper presents CIRVR (Career Interview Readiness in Virtual Reality), a closed-loop adaptive VR platform designed to help autistic individuals practice job interview skills. The system addresses a critical employment barrier: only 10-50% of autistic adults are employed,…

    autism spectrum disorder · virtual reality · employment · job interviews · stress detection

9 results.