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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets

    Diogo Lança, Manuel Piçarra, Inês Gonçalves, Uran Oh, André Rodrigues, João Guerreiro · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2024)

    This paper explores how blind people can locate and interact with close-range virtual objects in Virtual Reality (VR), a space that relies almost entirely on visual cues. Researchers from the University of Lisbon and Ewha Womans University adapted the arcade game Speed-of-Light…

    virtual reality · visual impairments · blindness · nonvisual feedback · sonification

  • Towards Accessible Musical Performances in Virtual Reality: Designing a Conceptual Framework for Omnidirectional Audio Descriptions

    Khang Dang, Grace Burke, Hamdi Korreshi, Sooyeon Lee · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper develops a conceptual framework for omnidirectional audio description (AD) designed to make musical performances in virtual reality accessible to blind and low-vision (BLV) users. Traditional AD — a monaural narration track describing visual elements — was developed…

    audio description · virtual reality · blind and low vision · spatial audio · musical performances

  • Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

    Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonverbal cues — eye contact, head…

    virtual reality · blind and low vision · nonverbal communication · haptic feedback · social VR

  • SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing

    Xinyun Cao, Dhruv Jain · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper challenges the prevailing approach to VR sound accessibility for deaf and hard-of-hearing (DHH) people, which has focused almost exclusively on substituting audio with visual or haptic alternatives (captions, flashing indicators, vibrations). The authors argue that…

    deaf and hard of hearing · virtual reality · sound modification · audio accessibility · partial hearing

  • SoundHapticVR: Head-Based Spatial Haptic Feedback for Accessible Sounds in Virtual Reality for Deaf and Hard of Hearing Users

    Pratheep Kumar Chelladurai, Ziming Li, Maximilian Weber, Tae Oh, Roshan L Peiris · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents SoundHapticVR, a head-based haptic feedback system that converts spatial audio cues in virtual reality into vibrotactile feedback for Deaf and Hard of Hearing (DHH) users. VR environments rely heavily on spatial audio to convey critical information — alerting…

    deaf and hard of hearing · haptics · virtual reality · sound localization · sensory substitution

  • Is it Part of Me? Exploring Experiences of Inclusive Avatar Use For Visible and Invisible Disabilities in Social VR

    Katrin Angerbauer, Phoenix Van Wagoner, Tim Halach, Jonas Vogelsang, Natalie Hube, Andria Smith, Ksenia Keplinger, Michael Sedlmair · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the lived experiences of people with disabilities (PWD) using inclusive avatars — avatars featuring disability signifiers — in the social VR platform VRChat. While prior research has documented accessibility barriers and harassment facing disabled users…

    virtual reality · avatars · invisible disability · visible disability · social VR

  • "I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars

    Ria J. Gualano, Lucy Jiang, Kexin Zhang, Tanisha Shende, Andrea Stevenson Won, Shiri Azenkot · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with invisible disabilities want to represent their disability identity through avatars in social virtual reality environments. While prior research has explored avatar-based disability disclosure for blind and d/Deaf users, invisible…

    invisible disability · virtual reality · avatars · self-presentation · disability disclosure

  • Enhancing Walk-Light Detector Usage for the Visually Impaired: A Comparison of VR Exploration and Verbal Instructions

    Jonggi Hong, James Coughlan · 2024 · Proceedings of the 21st International Web for All Conference (W4A '24)

    This paper from Stevens Institute of Technology and Smith-Kettlewell Eye Research Institute compares two methods for teaching people with visual impairments (PVI) to use a walk-light detector smartphone app at traffic intersections: virtual reality (VR) exploration versus…

    blindness · virtual reality · navigation · camera aiming · pedestrian safety

  • Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning

    Miroslava Migovich, Deeksha Adiani, Michael Breen, Amy Swanson, Timothy J. Vogus, Nilanjan Sarkar · 2024 · ACM Transactions on Accessible Computing

    This research addresses the significant employment barriers faced by autistic adults, with job interviews identified as a primary obstacle. The researchers developed a physiological stress detection system integrated with CIRVR (Career Interview Readiness in Virtual Reality), a…

    autism · employment · job interview · physiological sensing · affective computing

9 results.