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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education

    Dragan Ahmetovic, Cristian Bernareggi, Marco Bracco, Nadir Murru, Tiziana Armano, Anna Capietto · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseudonym), a second-year applied…

    visual impairment · math accessibility · education accessibility · inclusive design · assistive technology

  • WordMelodies: an Inclusive Mobile App Supporting the Acquisition of Literacy Skills

    Dragan Ahmetovic, Cristian Bernareggi, Irene Mantegazza, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper presents WordMelodies, a cross-platform mobile edutainment application designed for inclusive literacy education for primary school children with and without visual impairments or blindness (VIB). The app was motivated by a teacher of children with VIB in the USA who…

    visual impairment · education accessibility · mobile accessibility · inclusive design · screen readers

  • AccessComics: An Accessible Digital Comic Book Reader for People with Visual Impairments

    Yunjung Lee, Hwayeon Joh, Suhyeon Yoo, Uran Oh · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper from Ewha Womans University in Seoul presents AccessComics, a web-based accessible digital comic book reader for people with visual impairments (PVI). Comics are a popular medium available on many digital platforms, yet almost none support screen readers, leaving…

    visual impairment · blindness · low vision · content accessibility · screen readers

  • Multi-touch Exploration and Sonification of Line Segments

    Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti, Federico Pini · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents SoundLines, a mobile app designed to help children with visual impairments develop spatial exploration skills through touchscreen interaction coupled with audio (sonification) feedback. The app is structured as a game where a kitten must be guided to find its…

    visual impairment · sonification · spatial cognition · mobile accessibility · tactile accessibility

  • Improving Mealtime Experiences of People with Visual Impairments

    SeungA Chung, Soobin Park, Sohyeon Park, Kyungyeon Lee, Uran Oh · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper investigates the mealtime challenges faced by people with visual impairments (PVI) and explores how assistive technology can support more independent dining experiences. While most accessibility research for PVI has focused on navigation and object recognition, this…

    visual impairment · assistive technology · independent living · daily living · computer vision

  • "It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting

    Vinitha Gadiraju, Sanika Moharana, Aisha Azhar, Kimberley Gans, Shane T. Mueller, Jenna L. Gorlewicz · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates the motivations, interests, and accessibility needs of blind and visually impaired (BVI) people regarding drone piloting. While drones have been explored as assistive tools for BVI users — helping with navigation, obstacle detection, and environment…

    visual impairment · blindness · drones · assistive technology · accessible interaction

  • How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages

    Aboubakar Mountapmbeme, Stephanie Ludi · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper reports on an interview study with twelve teachers of K-12 students with visual impairments (TVIs) across the United States, investigating how they navigate the lack of fully accessible block-based programming environments. Block-based programming languages like…

    visual impairment · block-based programming · K-12 education · computer science education · accessible programming

  • Auditory feedback to compensate audible instructions to support people with visual impairment

    Gabriele Galimberti · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    This doctoral consortium extended abstract addresses a practical challenge faced by people with visual impairments who rely on auditory feedback from mobile devices: background noise in real-world mobility contexts can mask device audio output, degrading the information it…

    visual impairment · auditory feedback · sonification · mobile accessibility · navigation

  • VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments

    Gesu India, Mohit Jain, Pallav Karya, Nirmalendu Diwakar, Manohar Swaminathan · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    People with visual impairments (PVIs) engage in significantly less physical exercise than sighted adults, with 1.5 times higher odds of obesity. Barriers include inaccessible infrastructure, parental discouragement due to safety concerns, lack of walking partners, and the…

    visual impairment · blindness · physical activity · walking · spatial audio

  • The Efficacy of Collaborative Authoring of Video Scene Descriptions

    Rosiana Natalie, Jolene Loh, Huei Suen Tan, Joshua Tseng, Ian Luke Yi-Ren Chan, Ebrima H Jarjue, Hernisa Kacorri, Kotaro Hara · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    The vast majority of online video content remains inaccessible to people with visual impairments because it lacks audio descriptions — verbal commentaries that depict visual information in scenes. Professional audio description services cost US$12 to US$75 per video minute and…

    audio description · video accessibility · visual impairment · crowdsourcing · collaborative authoring

  • Iterative Design of Sonification Techniques to Support People with Visual Impairments in Obstacle Avoidance

    Giorgio Presti, Dragan Ahmetovic, Mattia Ducci, Cristian Bernareggi, Luca A. Ludovico, Adriano Baratè, Federico Avanzini, Sergio Mascetti · 2021 · ACM Transactions on Accessible Computing

    This paper presents WatchOut, a sonification system that conveys real-time obstacle information to blind or visually impaired (BVI) people through non-verbal audio cues. While white canes detect obstacles only within about 1 meter and miss elevated hazards, computer vision on…

    visual impairment · blindness · sonification · obstacle avoidance · orientation and mobility

  • Fully Autonomous Vehicles for People with Visual Impairment: Policy, Accessibility, and Future Directions

    Paul D. S. Fink, Jessica A. Holz, Nicholas A. Giudice · 2021 · ACM Transactions on Accessible Computing

    This policy analysis examines how fully autonomous vehicles (FAVs) could transform mobility for people who are blind or visually impaired (BVI), while arguing that current US legislation fails to address their accessibility needs. With over 25 million Americans reporting…

    autonomous vehicles · transportation policy · blindness · visual impairment · accessible design

  • Expanding a Large Inclusive Study of Human Listening Rates

    Danielle Bragg, Katharina Reinecke, Richard E. Ladner · 2021 · ACM Transactions on Accessible Computing

    This study presents the first large-scale, inclusive online investigation of human listening rates for fast synthetic speech, conducted via the LabintheWild crowdsourcing platform over 12 months with 1,409 participants. The research aimed to understand how fast people can…

    screen readers · synthetic speech · text-to-speech · listening rates · auditory processing

  • Accessible Web Development: Opportunities to Improve the Education and Practice of web Development with a Screen Reader

    Claire Ferrari, Amy Hurst · 2021 · ACM Transactions on Accessible Computing

    This paper investigates accessibility barriers faced by blind web developers in both educational and professional contexts. The researchers employed a Comprehensive Literature Review (CLR) methodology—synthesizing academic literature, blog posts by blind programmers, email list…

    blind programmers · screen readers · web development · CSS · accessible education

  • Echolocation as a Means for People with Visual Impairment (PVI) to Acquire Spatial Knowledge of Virtual Space

    Ronny Andrade, Jenny Waycott, Steven Baker, Frank Vetere · 2021 · ACM Transactions on Accessible Computing

    This study investigates whether echolocation—the use of sound reflections to perceive spatial information—can enable people with visual impairment (PVI) to acquire spatial knowledge of virtual environments. The researchers built a virtual world using Unity 3D and the SteamAudio…

    visual impairment · blindness · echolocation · virtual reality · gaming

  • Melodie: A Design Inquiry into Accessible Crafting through Audio-enhanced Weaving

    Katya Borgos-Rodriguez, Maitraye Das, Anne Marie Piper · 2021 · ACM Transactions on Accessible Computing

    This design inquiry examines accessible crafting through an ethnographic study at a weaving studio within a residential community for adults with vision impairments. The research involved 60 hours of field observations over eight months and 15 semi-structured interviews with…

    accessible making · crafting · weaving · visual impairment · blindness

  • LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Lines

    Masaki Kuribayashi, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa, Shigeo Morishima · 2021 · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems

    Standing in line is a mundane-looking task — at a cashier, bus stop, or airport check-in — but for a blind person it is a brittle, anxiety-ridden sequence: find where the line currently ends (a position that moves), join it without bumping into anyone, and then shuffle forward…

    line detection · pedestrian detection · orientation and mobility · visual impairment · indoor navigation

17 results.