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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • The Future of Urban Accessibility: The Role of AI

    Jon E. Froehlich, Chu Li, Maryam Hosseini, Fabio Miranda, Andres Sevtsuk, Yochai Eisenberg · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This workshop paper examines the emerging role of artificial intelligence in designing equitable and accessible cities, transportation systems, and navigation tools for people with disabilities. The authors — spanning HCI, urban planning, public health, and accessibility…

    urban accessibility · artificial intelligence · smart cities · autonomous vehicles · pedestrian infrastructure

  • Dude, Where's My Luggage? An Autoethnographic Account of Airport Navigation by a Traveler with Residual Vision

    Cameron Tyler Cassidy, Stacy Marie Branham · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents an autoethnographic study of airport navigation by a legally blind traveler with residual vision, conducted across eight round-trips through six U.S. airports. The first author, Cameron, who has Leber Hereditary Optic Neuropathy resulting in approximately…

    visual impairment · low vision · residual vision · indoor navigation · wayfinding

  • "Seven Stitches Later": A Technologically Interdependent Travel Experience From The Perspective Of A Visually Impaired Individual

    Aziz N Zeidieh · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This autoethnographic experience report presents a technologically interdependent travel framework developed from over ten years of first-hand travel experience by the author, a visually impaired individual. The paper's title references a real injury — seven stitches from…

    visual impairment · travel · navigation · orientation and mobility · autoethnography

  • "We are at the mercy of others' opinion": Supporting Blind People in Recreational Window Shopping with AI-infused Technology

    Rie Kamikubo, Hernisa Kacorri, Chieko Asakawa · 2024 · Proceedings of the 21st International Web for All Conference (W4A '24)

    This paper investigates how AI-powered navigation technology can support blind people in recreational window shopping — an activity that sighted people take for granted but remains largely inaccessible to those without vision. Researchers from the University of Maryland and…

    blindness · navigation · guide robots · wayfinding · recreational accessibility

  • MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments

    Francisco Javier Rafful Garfias, Vinod Namboodiri · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while physical accessibility barriers…

    indoor navigation · wayfinding · simulation · mobility impairments · visual impairments

  • All the Way There and Back: Inertial-Based, Phone-in-Pocket Indoor Wayfinding and Backtracking Apps for Blind Travelers

    Chia Hsuan Tsai, Fatemeh Elyasi, Peng Ren, Roberto Manduchi · 2024 · ACM Transactions on Accessible Computing

    This paper presents two iOS apps designed to help blind travelers navigate indoor building environments without requiring external infrastructure like Bluetooth beacons or visual markers. The Wayfinding app uses a known floor plan to compute and guide users along the shortest…

    indoor navigation · wayfinding · blind and low vision · inertial sensors · dead reckoning

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2024 · Communications of the ACM

    BentoMuseum proposes a novel museum map format designed to help blind visitors access the multidimensional information of a complex, multi-floor museum before and during a visit. Unlike conventional tactile maps that depict a single floor layout and struggle to convey volumetric…

    museum accessibility · blindness and low vision · tactile map · audio-tactile interaction · 3D printing

  • Snap&Nav: Smartphone-based Indoor Navigation System For Blind People via Floor Map Analysis and Intersection Detection

    Masaya Kubota, Masaki Kuribayashi, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa, Shigeo Morishima · 2024 · Proceedings of the ACM on Human-Computer Interaction (MobileHCI)

    Snap&Nav is a smartphone-based indoor navigation system for blind travellers that works in any building with a visible floor map, without requiring the building owner to pre-build a digital map, install BLE beacons, or deploy any other localisation infrastructure. The authors…

    blindness and low vision · indoor navigation · wayfinding · map-less navigation · intersection detection

  • ChitChatGuide: Conversational Interaction Using Large Language Models for Assisting People with Visual Impairments to Explore a Shopping Mall

    Yuka Kaniwa, Masaki Kuribayashi, Seita Kayukawa, Daisuke Sato, Hironobu Takagi, Chieko Asakawa, Shigeo Morishima · 2024 · Proceedings of the ACM on Human-Computer Interaction (MobileHCI)

    ChitChatGuide is a smartphone-based indoor navigation system that wraps a GPT-4-powered conversational interface around an existing BLE-beacon localisation stack (HULOP) to support something most blind-navigation research overlooks: casual, purpose-less exploration — the blind…

    blindness and low vision · large language model · indoor navigation · wayfinding · conversational agent

9 results.