DysMusic: detecting dyslexia by web-based games with music elements
Maria Rauschenberger · 2016 · Proceedings of the 13th International Web for All Conference (W4A)
This doctoral consortium paper proposes DysMusic, a web-based serious game that uses music elements to detect dyslexia in children aged 3 to 6—before they enter formal schooling and begin experiencing academic failure. The research is motivated by longitudinal evidence showing…
dyslexia · dyslexia screening · serious games · gamification · music accessibility