← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Beyond the Manual: Mapping Peer-Generated Content about Wheelchair Care and Adaptation on YouTube

    Wen Mo, Aneesha Singh, Lan Xiao, Catherine Holloway · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents a content analysis of 290 YouTube videos (from 194 unique channels, 8,629 initial results narrowed via inclusion/exclusion) and 800 sampled comments from a total 10,781 harvested, examining how wheelchair users and their caregivers document, share,…

    wheelchair · DIY assistive technology · YouTube · content analysis · peer support

  • SeaHare: An omnidirectional electric wheelchair integrating independent, remote and shared control modalities

    Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, Kouta Minamizawa · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents SeaHare, an omnidirectional electric wheelchair that integrates three control paradigms — independent, remote, and shared — within a single platform, enabling direct comparison of how different control modes affect the experience of both wheelchair riders and…

    wheelchair · electric wheelchair · omnidirectional · shared control · remote control

  • From Information Seeking to Empowerment: Using Large Language Model Chatbot in Supporting Wheelchair Life in Low Resource Settings

    Wen Mo, Aneesha Singh, Catherine Holloway · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper explores the deployment of Wheelpedia, a WhatsApp chatbot powered by GPT-4, as a design probe to support wheelchair users and professionals in Nigeria and Kenya over a two-month period. The WHO estimates that approximately 80 million people globally require a…

    wheelchair · assistive technology · chatbot · large language model · low and middle-income countries

  • Understanding Fatigue and Stamina Management Opportunities and Challenges in Wheelchair Basketball

    Patrick Carrington, Denzel Ketter, Amy Hurst · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates the current use and future potential of wearable fitness technologies for stamina and fatigue management in wheelchair basketball — a team sport originally created for paraplegic athletes that now includes people with a range of physical abilities. The…

    adaptive sports · wearable technology · wheelchair · fitness tracking · physical disability

  • The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests

    Patrick Carrington, Jian-Ming Chang, Kevin Chang, Catherine Hornback, Amy Hurst, Shaun K. Kane · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces the Gest-Rest Family, a suite of gesture-based input devices designed to fit over standard power wheelchair armrests, enabling users with upper body motor impairments to interact with computing devices without needing to reach for or hold separate input…

    wheelchair · motor impairment · input device · chairable computing · assistive technology

  • Designing Wheelchair-Based Movement Games

    Kathrin M. Gerling, Regan L. Mandryk, Matthew Miller, Michael R. Kalyn, Max Birk, Jan D. Smeddinck · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents KINECTWheels, a toolkit for integrating wheelchair movements into motion-based video games, along with two games built using the toolkit: Cupcake Heaven (designed for older adults in care facilities) and Wheelchair Revolution (a competitive dance game for…

    wheelchair · game accessibility · exergame · Kinect · motor impairment

  • "But, I don't take steps": Examining the Inaccessibility of Fitness Trackers for Wheelchair Athletes

    Patrick Carrington, Kevin Chang, Helena Mentis, Amy Hurst · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper investigates why wheelchair athletes show low adoption of wearable fitness trackers despite interest in tracking physical activity. The authors interviewed five wheelchair athletes (participating in hand cycling, rugby, basketball, and tennis) and three physical and…

    wheelchair · adaptive sports · fitness tracking · wearable computing · Quantified Self

  • How Power Wheelchair Users Choose Computing Devices

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two hours, cataloguing their use…

    motor impairment · wheelchair · mobile accessibility · device selection · assistive technology

  • Wheelchair-Based Game Design for Older Adults

    Kathrin M. Gerling, Regan L. Mandryk, Michael R. Kalyn · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper addresses the design of motion-based video games that are accessible to institutionalized older adults using wheelchairs. More than half of Canadians over 65 in residential care use wheelchairs, and wheelchair use severely limits opportunities for physical activity…

    game accessibility · wheelchair · older adults · motion-based games · Kinect

  • Sensation Augmentation to Relieve Pressure Sore Formation in Wheelchair Users

    Raphael P. Rush · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents SoreStop, an Arduino-based sensory augmentation device designed to prevent pressure sore formation in wheelchair users with spinal cord injuries. Pressure sores (decubitus ulcers) are a major cause of injury and death among patients who regularly use…

    pressure ulcer · spinal cord injury · wheelchair · sensory augmentation · assistive technology

10 results.