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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Developing a Wearable Tactile Prototype to Support Situational Awareness

    Flynn Wolf · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This doctoral consortium paper from UMBC describes dissertation research into head-mounted tactile displays for spatial and situational awareness, with applications for people who are blind and those experiencing situational impairments. The research program is grounded in…

    haptic technology · wearable technology · tactile accessibility · blindness · situational impairment

  • Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills

    Lourdes M. Morales-Villaverde, Karina Caro, Taylor Gotfrid, Sri Kurniawan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents the development and evaluation of an HTML5-based web application for iPad designed to help people with developmental disabilities (DD) of all ages reinforce basic skills such as recognizing numbers, letters, money, shapes, and colors. The system was developed…

    developmental disability · intellectual disability · educational technology · cognitive accessibility · iPad

  • Playing Music with the Head

    Emeline Brulé · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper describes the co-design process leading to an open source music-playing software for M., a person living with severe motor, dexterity, and speech impairments in a nursing home in France. The system uses an infrared camera mounted on top of a computer to track…

    music accessibility · motor disability · co-design · participatory design · DIY assistive technology

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • How Designing for People With and Without Disabilities Shapes Student Design Thinking

    Kristen Shinohara, Cynthia L. Bennett, Jacob O. Wobbrock · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates how requiring student designers to create technologies for both disabled and non-disabled users influences their understanding of accessibility and design thinking. Unlike typical disability-specific design approaches that produce technologies usable only…

    accessibility education · design thinking · inclusive design · user-centered design · ableism

  • Just-in-Time Cognitive Assessment and Task Recommendation for Individuals with Cognitive Impairments

    Sean-Ryan Smith · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This doctoral consortium paper proposes a mobile system that performs just-in-time cognitive assessment for people with cognitive impairments (CI), then uses those assessment results to recommend tasks the individual is most likely to be able to perform independently. The core…

    cognitive impairment · cognitive assessment · cognitive rehabilitation · assistive technology · mobile accessibility

  • What Not to Wearable: Using Participatory Workshops to Explore Wearable Device Form Factors for Blind Users

    Michele A. Williams, Erin Buehler, Amy Hurst, Shaun K. Kane · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper documents two participatory design workshops conducted with a team of eight visually impaired adults to explore features and form factors for a wearable navigation device. The research team met monthly over nine months as a "design team," with two sessions dedicated…

    wearable technology · participatory design · blind users · navigation · assistive technology

  • Understanding Design Considerations for Adaptive User Interfaces for Accessible Pointing with Older and Younger Adults

    Aqueasha Martin-Hammond, Abdullah Ali, Catherine Hornback, Amy K. Hurst · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper explores user preferences for adaptive user interfaces (AUIs) that detect and accommodate pointing difficulties when using a mouse, touchpad, or touchscreen to interact with the web. The researchers conducted participatory design sessions with 38 participants — 8…

    adaptive user interfaces · pointing performance · motor accessibility · older adults · aging

  • Understanding Design Considerations for Adaptive User Interfaces for Accessible Pointing with Older and Younger Adults

    Aqueasha Martin-Hammond, Abdullah Ali, Catherine Hornback, Amy K. Hurst · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This paper investigates how older and younger adults want adaptive user interfaces (AUIs) to detect and respond to pointing difficulties when using computers. Pointing problems — such as misclicks, erratic cursor movements, and difficulty with target acquisition — affect people…

    adaptive user interfaces · pointing performance · older adults · participatory design · motor impairment

  • User Participation When Users have Mental and Cognitive Disabilities

    Stefan Johansson, Jan Gulliksen, Ann Lantz · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper describes methods developed to enable meaningful participation in ICT research by people with mental and cognitive disabilities—a population often excluded from user studies. Over 100 participants with conditions including depression, anxiety disorder, bipolar…

    mental health · cognitive disability · participatory design · user research · inclusion

  • Disability and Technology: A Critical Realist Perspective

    Christopher Frauenberger · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This theoretical paper argues that assistive technology (AT) research typically operates from a reductionist philosophical position, matching functional needs with technological opportunities while failing to address the full complexity of disabled experience. The author…

    disability studies · philosophy · critical realism · medical model · social model

  • Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices

    Megan Kelly Hofmann · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This doctoral consortium abstract presents a modular design methodology for creating affordable, customized 3D-printed assistive attachments for prosthetic limbs. The approach addresses a key limitation of current assistive technology: highly customized devices are expensive to…

    3D printing · prosthetics · assistive technology · rapid prototyping · modular design

  • Are Users the Gold Standard for Accessibility Evaluation?

    Amaia Aizpurua, Myriam Arrue, Simon Harper, Markel Vigo · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper critically examines whether user testing with blind users is a reliable "gold standard" for web accessibility evaluation. Drawing on an exploratory study with 11 legally blind participants (10 JAWS users, 1 VoiceOver user, ages 21-64) who navigated four restaurant…

    user testing · accessibility evaluation · blind users · screen readers · research methodology

  • Design and Evaluation of a Networked Game to Support Social Connection of Youth with Cerebral Palsy

    Hamilton A. Hernandez, Mallory Ketcheson, Adrian Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T.C. Nicholas Graham · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Liberi, a networked video game custom-designed to foster social interaction among youth with cerebral palsy (CP). Youth with CP—particularly those classified at GMFCS level III who require mobility aids—experience social isolation due to mobility limitations…

    cerebral palsy · game accessibility · social interaction · motor impairments · inclusive design

  • Tablet-Based Activity Schedule for Children with Autism in Mainstream Environment

    Charles Fage, Léonard Pommereau, Charles Consel, Émilie Balland, Hélène Sauzéon · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorders (ASD) in mainstream classrooms. Unlike previous activity schedule technologies designed for special education…

    autism spectrum disorder · education · inclusive education · activity schedules · tablet

  • Improving Programming Interfaces for People with Limited Mobility Using Voice Recognition

    Xiomara Figueroa Fontánez, Patricia Ordóñez · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper describes an effort to make programming more accessible to people with motor impairments by integrating voice recognition into an Integrated Development Environment (IDE). The work is motivated by the specific case of a computer scientist with spinal muscular atrophy…

    programming accessibility · voice interface · speech recognition · motor disability · spinal muscular atrophy

  • A Large User Pool for Accessibility Research with Representative Users

    Marianne Dee, Vicki L. Hanson · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper reports on the creation and management of the SiDE (Social Inclusion in the Digital Economy) User Pool at the University of Dundee, Scotland — a pool of over 800 older adults and people with disabilities established between 2009 and 2014 to provide accessibility…

    research methodology · user research · participant recruitment · aging · accessibility research

  • Designing an Accessible Clothing Tag System for People with Vision Impairments

    Michele A. Williams, Kathryn Ringland, Amy Hurst · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper explores the design of accessible clothing identification systems for people with vision impairments. The authors note that many clothing characteristics — color, pattern, fabric type, care instructions — are inherently visual and therefore inaccessible. People…

    vision impairment · blind users · RFID · wearable technology · daily living

  • What Health Topics Older Adults Want to Track: A Participatory Design Study

    Jennifer L. Davidson, Carlos Jensen · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents a participatory design study investigating what health topics older adults (aged 65+) want to track using mobile health (mHealth) applications. The authors argue that most mHealth app developers fail to conduct needs assessments with older adult end users,…

    older adults · aging · participatory design · mHealth · mobile accessibility

  • Do You See What I See? Designing a Sensory Substitution Device to Access Non-Verbal Modes of Communication

    M. Iftekhar Tanveer, A. S. M. Iftekhar Anam, Mohammed Yeasin, Majid Khan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents iFEPS (improved Facial Expression Perception through Sound), a visual-to-auditory sensory substitution device that enables blind users to perceive their conversation partner's facial expressions through audio feedback. Research suggests that 80% of…

    sensory substitution · blind users · facial expression · non-verbal communication · computer vision

  • Safe Walking Technology for People with Dementia: What Do They Want?

    Kristine Holbø, Silje Bøthun, Yngve Dahl · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how safe walking technology can be designed to meet the actual needs and preferences of people with dementia, rather than imposing surveillance-based solutions on them. The researchers worked with three people with early-stage dementia and their family…

    dementia · participatory design · assistive technology · GPS tracking · safe walking

  • AphasiaWeb: A Social Network for Individuals with Aphasia

    Hannah Miller, Heather Buhr, Chris Johnson, Jerry Hoepner · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents AphasiaWeb, a social network designed specifically for individuals with aphasia, an acquired language disorder typically resulting from stroke or head injury that impairs speaking, writing, and language comprehension. The authors argue that mainstream social…

    aphasia · social networks · augmentative and alternative communication · participatory design · cognitive accessibility

  • What We Talk About: Designing a Context-Aware Communication Tool for People with Aphasia

    Shaun K. Kane, Barbara Linam-Church, Kyle Althoff, Denise McCall · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper describes the design and development of TalkAbout, a context-aware augmentative and alternative communication (AAC) application for tablet devices that adapts its vocabulary to a user's current location and conversation partner. People with aphasia — a language…

    aphasia · augmentative and alternative communication · context-aware computing · participatory design · stroke

  • Considerations for Technology that Support Physical Activity by Older Adults

    Chloe Fan, Jodi Forlizzi, Anind Dey · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper investigates how technology can help older adults overcome barriers to physical activity through a needs-based, qualitative research approach. Rather than starting from technology capabilities, the researchers interviewed 12 physically active older adults (aged 61-90)…

    aging · older adults · physical activity · technology intervention · participatory design

  • Liberi and the Racer Bike: Exergaming Technology for Children with Cerebral Palsy

    Zi Ye, Hamilton A. Hernandez, T.C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Md Ameer Hamza, Irina Schumann · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents Liberi, a multiplayer exercise video game, and a custom cycling-based exergaming station designed to enable children with cerebral palsy (CP) to engage in vigorous physical exercise while playing with peers. Children with CP face limited…

    cerebral palsy · exergame · children · physical activity · participatory design