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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Evaluation of Haptic HTML Mappings Derived from a Novel Methodology

    Ravi Kuber, Wai Yu, Sile O'Modhrain · 2011 · ACM Transactions on Accessible Computing

    This paper presents a comprehensive evaluation of haptic HTML mappings designed to help blind users navigate web pages using a Logitech Wingman force-feedback mouse. The research builds on a novel five-step participatory design methodology that actively involved blind users in…

    haptic feedback · force-feedback · blind users · web accessibility · assistive technology

  • Assessing the Deaf User Perspective on Sign Language Avatars

    Michael Kipp, Quan Nguyen, Alexis Heloir, Silke Matthes · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper investigates Deaf community attitudes toward sign language avatars — virtual characters that perform sign language — through focus groups and a large-scale online study. Sign language avatars have the potential to make written content accessible to Deaf people whose…

    deaf · sign language avatar · German Sign Language · user acceptance · focus groups

  • Empowering Individuals with Do-It-Yourself Assistive Technology

    Amy Hurst, Jasmine Tobias · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates the potential of Do-It-Yourself (DIY) approaches to address the persistent problem of assistive technology abandonment, where 35% or more of purchased AT devices end up unused. The authors argue that empowering non-engineers to create, modify, or build…

    assistive technology · DIY assistive technology · maker culture · 3D printing · rapid prototyping

  • Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study

    Julia Galliers, Stephanie Wilson, Sam Muscroft, Jane Marshall, Abi Roper, Naomi Cocks, Tim Pring · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, the study involved five people…

    aphasia · game accessibility · virtual reality · stroke recovery · cognitive accessibility

  • Developing for Autism with User-Centred Design

    Rachel Menzies · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This short paper describes the development of software designed to help children with Autism Spectrum Disorders (ASD) explore social situations, specifically the concept of sharing. The author identifies a gap in the use of User-Centred Design (UCD) methods with children with…

    autism · user-centred design · social skills · inclusive design · ethnography

  • Field Evaluation of a Collaborative Memory Aid for Persons with Amnesia and Their Family Members

    Mike Wu, Ronald M. Baecker, Brian Richards · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents Family-Link, a collaborative memory aid designed through participatory design with people with amnesia (PwAs) and their families. The system was built as a shared calendar running on Palm Treo smartphones that synchronised events across all family members'…

    amnesia · memory aid · collaborative technology · caregiving · participatory design

  • Understanding the Challenges and Opportunities for Richer Descriptions of Stereotypical Behaviors of Children with ASD: A Concept Exploration and Validation

    Fnu Nazneen, Fatima A. Boujarwah, Shone Sadler, Amha Mogus, Gregory D. Abowd, Rosa I. Arriaga · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper from Georgia Institute of Technology explores the concept of a wearable sensor system that can tacitly collect contextual data — physiological state, environmental conditions, and location — and map it to occurrences of stereotypical behaviours in children with autism…

    autism spectrum disorder · stereotypical behavior · wearable sensors · physiological sensing · participatory design

  • Designing Auditory Cues to Enhance Spoken Mathematics for Visually Impaired Users

    Emma Murphy, Enda Bates, Dónal Fitzpatrick · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents a novel auditory math system designed to make spoken mathematical equations more accessible to visually impaired users. The core challenge addressed is that visual mathematical notation conveys structure — such as fractions, superscripts, subscripts, and…

    mathematical accessibility · auditory display · non-speech sound · spearcons · visual impairment

  • Improving Public Transit Usability for Blind and Deaf-Blind People by Connecting a Braille Display to a Smartphone

    Shiri Azenkot, Emily Fortuna · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This short paper explores the public transit challenges faced by blind and deaf-blind people and presents MoBraille, a novel framework that connects any Wi-Fi-enabled Braille display to an Android smartphone. The authors conducted semi-structured interviews with four blind and…

    deafblindness · blindness · braille display · public transit accessibility · mobile accessibility

  • iSET: Enabling In Situ & Post Hoc Video Labeling

    Mish Madsen, Abdelrahman N. Mahmoud, Youssef Kashef · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This demonstration paper presents the interactive Social-Emotional Toolkit (iSET), a portable video recording and annotation system designed to support behavioral interventions for people with Autism Spectrum Disorders (ASD). People with ASD frequently struggle to recognize and…

    autism spectrum disorder · video annotation · affective computing · social-emotional learning · behavioral intervention

  • Haptic User Interface Design for Students with Visual Impairments

    Hyung Nam Kim · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This short paper explores the design of haptic user interfaces to help students with visual impairments understand science concepts related to heat and temperature — topics where common misconceptions are prevalent even among sighted students and where traditional teaching…

    haptic technology · visual impairment · STEM accessibility · science education · multimodal interaction

  • The Field Evaluation of a Mobile Digital Image Communication Application Designed for People with Aphasia

    Meredith Allen, Joanna McGrenere, Barbara Purves · 2008 · ACM Transactions on Accessible Computing

    This paper presents PhotoTalk, a mobile application designed to help people with aphasia capture and manage digital photographs for face-to-face communication. The research addresses a significant gap: while AAC devices exist for aphasia, very few have been evaluated through…

    aphasia · AAC · mobile devices · field evaluation · participatory design

  • Context aware documenting for aphasics

    Thomas de Wolf, Dirk W.H. Gooren, Jean-Bernard O.S. Martens · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper describes two student design projects aimed at creating tools for people with aphasia to document and share their everyday experiences. Aphasia, a communication impairment caused by brain damage (typically from stroke), affects about 0.3% of the population, leaving…

    aphasia · tangible interaction · context-aware computing · augmentative and alternative communication · storytelling

  • Technology Devices for Older Adults to Aid Self Management of Chronic Health Conditions

    Amritpal Singh Bhachu, Nicolas Hine, John Arnott · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This University of Dundee study investigates older adults' opinions and attitudes toward technology devices that could be used as part of a telecare system for self-managing chronic health conditions. The research was conducted through technology evaluation workshops with a…

    aging · telecare · self-management · health technology · older adults

  • Using Networked Multimedia to Improve Educational Access for Deaf and Hard of Hearing Students

    Anna C. Cavender · 2007 · SIGACCESS Accessibility and Computing

    This paper proposes a networked multimedia platform to address the specific challenges deaf and hard of hearing students face in mainstream university classrooms. The author identifies three core problems. First, isolation: as more deaf students enter mainstream universities,…

    deaf and hard of hearing · higher education · sign language · captioning · remote interpreting

  • Using participatory activities with seniors to critique, build, and evaluate mobile phones

    Michael Massimi, Ronald M. Baecker, Michael Wu · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This Assets '07 paper from University of Toronto engages older adults not as subjects of a usability study but as co-designers of a mobile phone system. Massimi, Baecker, and Wu argue that the two dominant trends in 'senior-friendly' phone design — oversimplified handsets like…

    mobile accessibility · older adults · aging · participatory design · co-design

  • Text Entry from Power Wheelchairs: EdgeWrite for Joysticks and Touchpads

    Jacob O. Wobbrock, Brad A. Myers, Htet Htet Aung, Edmund F. LoPresti · 2004 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets 04)

    This paper presents two adaptations of EdgeWrite, a gestural text entry method originally designed as a stylus-based unistroke technique for people with tremor, reconfigured for use with power wheelchair joysticks and touchpads. The research addresses a significant gap in…

    text entry · motor accessibility · power wheelchair · joystick · touchpad

  • Designing a Cognitive Aid for the Home: A Case-Study Approach

    Jessica Paradise, Elizabeth D. Mynatt, Cliff Williams, John Goldthwaite · 2004 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets 04)

    This paper describes the design of a computational pacing aid for a woman ("C") with mild traumatic brain injury (TBI) who struggles with chronic tardiness during her morning routine at a residential program. The researchers from Georgia Tech and Drexel University used an…

    cognitive accessibility · traumatic brain injury · cognitive aid · smart home · independent living

  • The Ethnographically Informed Participatory Design of a PDA Application to Support Communication

    Rhian Davies, Skip Marcella, Joanna McGrenere, Barbara Purves · 2004 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets 04)

    This paper describes an ethnographically informed participatory design process for creating a PDA-based file management system to support communication for a person with aphasia. The research was conducted at the University of British Columbia with one primary participant, SM, a…

    aphasia · augmentative and alternative communication · participatory design · ethnography · mobile technology

  • A Storytelling Robot for Pediatric Rehabilitation

    Catherine Plaisant, Allison Druin, Corinna Lathan, Kapil Dakhane, Kris Edwards, Jack Maxwell Vice, Jaime Montemayor · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from the University of Maryland's Human-Computer Interaction Laboratory and AnthroTronix describes PETS (Personal Electronic Teller of Stories), a storytelling robot designed for pediatric rehabilitation. Children control a large furry robot using body-worn sensors…

    assistive robotics · pediatric rehabilitation · therapeutic play · participatory design · cerebral palsy

  • Computer-Based Cognitive Prosthetics: Assistive Technology for the Treatment of Cognitive Disabilities

    Elliot Cole, Parto Dehdashti · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper presents over a decade of research and clinical work from the Institute for Cognitive Prosthetics on designing computer-based cognitive prosthetic (CBCP) systems for individuals with acquired cognitive disabilities from traumatic brain injury (TBI), stroke, and other…

    cognitive disability · cognitive prosthetic · traumatic brain injury · stroke recovery · brain injury rehabilitation