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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • “I’ve Become More Myself”: Challenges and Benefits of Engaging with ADHD Short-Form Video Content and Communities

    Nathalie Alexandra Tcherdakoff, Anna L. Cox, Jon Bird, Paul Marshall · 2026 · ACM Transactions on Computer-Human Interaction

    This qualitative interview study explores how 32 adult ADHDers relate to ADHD-focused Short-Form Video Content (SFVC) on TikTok, Instagram Reels, and YouTube Shorts. The lead author — herself an ADHDer and SFVC user — uses reflexive thematic analysis grounded in feminist…

    ADHD · neurodivergence · neurodiversity · social media · online communities

  • Adaptive and Storytelling Practices of Panamanian Autism Families: Towards Culturally-Situated Digital Storytelling

    Elizabeth del Carmen Castillo, Debbie Alvarado Latino, Cecilia Aracelly Fonseca Sánchez, Annuska Zolyomi · 2026 · Proceedings of the ACM on Human-Computer Interaction (GROUP)

    This PACM HCI (GROUP) paper presents a formative, culturally-situated design study with eight Panamanian mothers of autistic individuals (ages 3–27) to understand the resource barriers autism families face in Panamá and the role storytelling plays in their daily lives. The…

    autism · neurodiversity · culture · Global South · storytelling

  • Exploring the Role of Generative AI in Dementia Resilience Building Activities: Uncovering Opportunities and Challenges

    Sushant Kot, Margi Engineer, Elizabeth Gilman, Christopher Flathmann, Alisha Pradhan, Emma Dixon · 2026 · ACM Transactions on Computer-Human Interaction

    This qualitative HCI study examines how people with Mild Cognitive Impairment (MCI) and mild-to-moderate dementia envision using commercially available generative AI applications in everyday life. Rather than designing for this population from the outside, the researchers…

    dementia · generative AI · large language models · resilience · cognitive accessibility

  • Towards Understanding the Effect of Serious Games on Attention, Adherence, and Behavior for Children with ADHD

    Jonathan Wang Liu, Mahmood Jasim, Jeong-Heon Song, So-Hwi Ha, Jun-Su Kim, Dayoung Kim, Hyunsuk Lee, Byeong Il Kim, Hee-Tae Jung · 2026 · ACM Transactions on Computer-Human Interaction

    This paper investigates how serious games designed to help children with ADHD impact their attention, adherence, and daily behaviour in real-world home settings. Conducted in two stages, the study first involved nine educators working with children in clinical ADHD settings,…

    ADHD · serious games · digital therapeutics · children · attention

  • Affective Wearable Haptic Interventions: A Systematic Literature Review

    Jueun Lee, Tobias Röddiger, Sarah Makarem, Till Riedel, Kai Kunze, Michael Beigl · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design space of wearable haptic systems…

    haptic technology · wearable technology · affective computing · mental well-being · emotion regulation

  • Rethinking Interdependence in HCI: A Systematic Literature Review for Understanding its Use in Accessibility Studies

    Zeynep Yildiz, Kathrin Gerling · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a PRISMA-guided systematic literature review of 70 HCI accessibility papers that engage with the concept of interdependence, examining how the field has conceptualized and applied it. The authors started from 894 papers in the ACM Digital Library, screening…

    interdependence · disability studies · disability activism · systematic review · HCI

  • The Three Praxes Framework — A Thematic Review and Map of Social Accessibility Research

    JiWoong (Joon) Jang, Patrick Carrington, Andrew Begel · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper by Jang, Carrington, and Begel (Carnegie Mellon) offers a thematic review and conceptual map of fifteen years of "social accessibility" research in HCI—the body of work, inaugurated by Shinohara and Wobbrock in 2011, that studies how disability is experienced…

    social accessibility · disability justice · critical technical practice · research framework · literature review

  • Co-Design of Technology with and for People with Intellectual Disabilities: A Scoping Review of Methods and Inclusion Strategies

    Jacqueline Johnstone, Madhuka Nadeeshani, Preity Pai, Troy McGee, Kirsten Ellis, Swamy Ananthanarayan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This scoping review examines how people with Intellectual Disabilities (ID) and their support networks have been involved in the co-design of technology, addressing a persistent gap: despite HCI's growing emphasis on inclusive design, people with ID remain markedly…

    co-design · intellectual disability · participatory design · inclusive design · scoping review

  • Creating Disability Story Videos with Generative AI: Motivation, Expression, and Sharing

    Shuo Niu, Dylan Clements, Hyungsin Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Niu, Clements, and Kim worked with nine people with disabilities (PwDs) from a Massachusetts disability advocacy group (pseudonymized as 'Campaign') to study how novice users adopt generative AI for creating first-person disability storytelling videos. Participants had…

    generative AI · disability storytelling · video accessibility · disability advocacy · LLM

  • Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing Individuals

    Youjin Choi, JaeYoung Moon, JinYoung Yoo, Jennifer G. Kim, Jin-Hyuk Hong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Choi and colleagues designed, built, and evaluated a generative-AI music psychotherapy tool co-designed with licensed Korean music therapists for deaf and hard-of-hearing (DHH) users. The work is motivated by the observation that music psychotherapy — which uses songwriting,…

    music therapy · deaf accessibility · DHH · generative AI · conversational agent

  • Supporting Money Management among Adults with Down Syndrome: A Multi-Technology Probe Study

    Hailey L. Johnson, Heidi Spalitta, Callie Y. Kim, Bilge Mutlu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Johnson, Spalitta, Kim, and Mutlu designed three cash-based budgeting technology probes for adults with Down syndrome (AwDS) and ran a comparative usage study with seven participants aged 19-39. The work is motivated by a gap between special-education financial curricula (which…

    Down syndrome · intellectual disability · assistive technology · financial accessibility · augmented reality

  • Turning the Knobs of Musical Emotion: Designing Emotion-Oriented Audio Control Interface for Cochlear Implant Users

    Hyojin Kim, Taein Song, Kyung Myun Lee · 2026 · CHI EA '26: Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems

    Kim, Song, and Lee (KAIST) tackle a persistent but under-designed problem in hearing accessibility: cochlear implant (CI) users can hear music but receive it in a spectrally coarse, pitch-degraded form that blunts emotional perception. Rather than pursue the well-trodden…

    cochlear implant · music accessibility · deaf and hard of hearing · audio interface · musical emotion

  • An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability

    Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp · 2025 · ACM Transactions on Accessible Computing

    This paper critically examines how the HCI and accessibility research community conceptualizes VR accessibility for disabled people. Through a systematic literature review of 28 papers (2018-2024), the authors investigate two questions: how accessibility is currently defined in…

    virtual reality · VR · accessibility · disability · experience

  • A Large-Scale Mixed-Methods Analysis of Blind and Low-vision Research in ACM and IEEE

    Thoo, Yong-Joon, Jeanneret Medina, Maximiliano, Froehlich, Jon E., Ruffieux, Nicolas, Lalanne, Denis · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper provides the most comprehensive mapping to date of research on technology for blind and low-vision (BLV) people published across ACM and IEEE venues between 2010 and 2022. The authors combined quantitative bibliometric methods — specifically documents bibliographic…

    blind and low vision · systematic review · bibliometrics · visual impairment · literature review

  • The Reliability of Fitts's Law as a Movement Model for People with and without Limited Fine Motor Function

    Ather Sharif, Victoria Pao, Katharina Reinecke, Jacob O. Wobbrock · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper investigates a foundational assumption in HCI and assistive technology research: that Fitts's law reliably measures pointing performance. Fitts's law, introduced in 1954, models the relationship between the time to complete a pointing movement and the difficulty of…

    motor accessibility · input methods · research methods · pointing devices · assistive technology

  • Cross-Cultural Web Design Guidelines

    Rukshan Alexander, David Murray, Nik Thompson · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper develops evidence-based cross-cultural web design guidelines that go beyond simple language translation to address culturally specific design preferences in layout, navigation, links, multimedia, visual representation, colour, and text. The authors argue that cultural…

    cross-cultural design · web design guidelines · cultural factors · internationalization · localization

  • How Do Professionals Who Create Computing Technologies Consider Accessibility?

    Cynthia Putnam, Kathryn Wozniak, Mary Jo Zefeldt, Jinghui Cheng, Morgan Caputo, Carl Duffield · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper presents survey findings about how UX and HCI professionals consider accessibility in their work, based on responses from 199 participants representing a wide range of job titles and nationalities (recruited via IxDA, SIGCHI, and UPA channels). The survey combined a…

    inclusive design · accessibility education · UX professionals · HCI · organizational accessibility

  • Computers and People with Disabilities

    Ephraim P. Glinert, Bryant W. York · 2008 · ACM Transactions on Accessible Computing

    This is a 2008 reprint of a landmark 1992 Communications of the ACM article that issued a "call-to-arms" for research on computers and people with disabilities. Glinert and York argued that human-computer interfaces systematically failed to account for disabled users, treating…

    accessibility history · assistive technology · accessibility policy · HCI · universal access

  • Goal Crossing with Mice and Trackballs for People with Motor Impairments: Performance, Submovements, and Design Directions

    Jacob O. Wobbrock, Krzysztof Z. Gajos · 2008 · ASSETS '08: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates whether goal crossing—an input technique where users move through a target boundary rather than clicking within it—can benefit people with motor impairments. The research compares crossing performance against traditional area pointing using a rigorous…

    motor impairments · input devices · goal crossing · pointing · Fitts' law

  • A3: A Coding Guideline for HCI+Autism Research Using Video Annotation

    Joshua Hailpern, Karrie Karahalios, James Halle, Laura DeThorne, Mary-Kelsey Coletto · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents A3 (Annotation for ASD Analysis), a systematic coding guideline developed through cross-disciplinary collaboration between computer scientists, special educators, and speech and hearing scientists at the University of Illinois. The work addresses a…

    autism · video annotation · research methodology · inter-rater reliability · computerized feedback

20 results.