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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Belonging in the Making: Investigating Inclusive Makerspace Design for Youth with Autism

    Krystal Yangmengzi Zhang, Marie Sakowicz, Emily Wingeart, Foad Hamidi · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Zhang, Sakowicz, Wingeart, and Hamidi investigate how makerspaces — the hands-on, technology-rich learning environments that have become common in libraries, schools, and community centres — can be designed to genuinely include youth with autism, rather than treating…

    technology-rich learning · accessibility · makerspaces · belonging · disability

  • Embroidered Braille: Towards Accessible and Inclusive Educational Tools and Everyday Applications

    Pouya M Khorsandi, Sara Nabil · 2026 · CHI EA '26: Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems

    This short CHI Extended Abstracts paper by Khorsandi and Nabil (Queen's University iStudio) stakes out digitally embroidered Braille as a design space for DIY making of accessible everyday artefacts, rather than as another institutional assistive-technology pipeline. The authors…

    braille · digital embroidery · tactile graphics · blind and low vision · DIY

  • Speaker-Aware Affective Captioning for Multi-Speaker STEM Talk in Inclusive Classrooms

    Sunday David Ubur, Denis Gracanin, Stephanie P DeHart, Enoch Katey Akli, Fatemeh Sarshartehrani, Sikiru Adewale · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    Ubur and colleagues at Virginia Tech address a specific failure mode of live captioning in classroom and meeting settings: collapsing multi-speaker discourse into a single text stream that obscures who said what and how it was said. They argue this is especially consequential…

    captioning · deaf and hard of hearing · speaker diarization · speech emotion recognition · STEM education

  • Challenges and Opportunities in Creating an Accessible Web Application for Learning Organic Chemistry

    Allyson Grace Yu · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates the accessibility challenges of creating web-based educational tools for organic chemistry, a STEM subject that relies heavily on visual 2D and 3D molecular representations. The author notes that while 19.8% of undergraduate students report having a…

    STEM accessibility · STEM education · web accessibility · organic chemistry · keyboard accessibility

  • TIP-Toy: a tactile, open-source computational toolkit to support learning across visual abilities

    Giulia Barbareschi, Enrico Costanza, Catherine Holloway · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents TIP-Toy (Tactile Inclusive Programming Toy), an open-source educational programming toolkit using physical blocks and music output, designed for children ages 6-11 with mixed visual abilities — from full sight to total blindness. The fundamental problem is…

    visual accessibility · STEM education · tangible interaction · blindness and low vision · inclusive design

  • Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light

    Michael D. Jones, M. Jeannette Lawler · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents a system for delivering real-time American Sign Language (ASL) narration during live planetarium shows using head-mounted displays (HMDs) and infrared light. Planetariums pose unique accessibility challenges for deaf and hard-of-hearing (DHH) audiences: the…

    sign language · deaf and hard of hearing · head-mounted display · augmented reality · informal learning

  • Demonstration: Screen Reader Support for a Complex Interactive Science Simulation

    Taliesin L. Smith, Clayton Lewis, Emily B. Moore · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This demonstration presents an accessible version of "Balloons and Static Electricity," a PhET interactive science simulation that teaches electrostatic charge concepts. PhET simulations are run over 75 million times annually, yet most are inaccessible to blind learners due to…

    screen reader · STEM education · interactive simulation · PhET · blind accessibility

  • Eyes-free Exploration of Shapes with Invisible Puzzle

    Andrea Gerino, Lorenzo Picinali, Cristian Bernareggi, Sergio Mascetti · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Invisible Puzzle Game, an iPhone application that uses sonification techniques to enable people who are blind or visually impaired to explore shapes on touchscreen devices. Image exploration is fundamental for developing visuospatial skills and STEM…

    sonification · blindness · visual impairment · touchscreen · image exploration

  • The Tactile Graphics Helper: Providing Audio Clarification for Tactile Graphics Using Machine Vision

    Giovanni Fusco, Valerie S. Morash · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents the Tactile Graphics Helper (TGH), a machine vision system that enables students who are blind or visually impaired to independently access clarifying information about tactile graphics without sighted assistance. Tactile graphics—raised line drawings,…

    tactile graphics · visual impairment · blindness · STEM education · machine vision

  • Exploring New Paradigms for Accessible 3D Printed Graphs

    Michele Hu · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper explores novel approaches to representing bar graphs for blind users using 3D printing technology, moving beyond traditional flat tactile graphics. Traditional tactile graphics (created with swell paper, embossers, or thermoform) use raised lines and textures on flat…

    visual impairment · tactile graphics · 3D printing · data visualization · STEM education

  • Inclusion and Education: 3D Printing for Integrated Classrooms

    Erin Buehler, William Easley, Samantha McDonald, Niara Comrie, Amy Hurst · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This research addresses the severe employment gap facing adults with intellectual disabilities (ID)—over 60% unemployment versus roughly 25% for the general population—by exploring whether 3D printing skills can be taught in integrated postsecondary settings. The study is…

    intellectual disability · 3D printing · inclusive education · postsecondary education · employability

  • ASL CLeaR: STEM Education Tools for Deaf Students

    Jeanne Reis, Erin T. Solovey, Jon Henner, Kathleen Johnson, Robert Hoffmeister · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper introduces ASL CLeaR (American Sign Language STEM Concept Learning Resource), a free online educational platform designed to address a critical gap in STEM education for deaf and hard of hearing students. The authors identify a fundamental problem: deaf…

    deaf · hard of hearing · American Sign Language · STEM education · educational technology

  • Talkabel: A Labeling Method for 3D Printed Models

    Lei Shi · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This poster paper presents Talkabel, a low-cost labeling system that makes 3D printed models accessible to blind users by enabling them to access spoken labels through simple taps on tactile markers. Three-dimensional models are valuable educational tools for blind learners,…

    blindness · 3D printing · tactile graphics · acoustic sensing · machine learning

  • Nonvisual Access to an Interactive Electric Field Simulation: Work in Progress

    Clayton Lewis, Derek Riemer · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper presents work-in-progress on making the PhET Project's Radiating Charge physics simulation accessible to blind users through audio representation. The PhET Project offers over 130 interactive science simulations downloaded more than 75 million times…

    blindness · sonification · STEM education · interactive simulation · inclusive design

  • AVD-LV: An Accessible Player for Captioned STEM Videos

    Raja S. Kushalnagar, John J. Rivera, Warrance Yu, Daniel S. Steed · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents AVD-LV (Accessible View Device interface for Low Vision), a Chrome browser extension that enhances YouTube lecture video accessibility for deaf and low vision (DLV) viewers. The core problem is that captioned videos require DLV viewers to process two…

    deaf · low vision · captions · video accessibility · STEM education

  • ABC and 3D: Opportunities and Obstacles to 3D Printing in Special Education Environments

    Erin Buehler, Shaun K. Kane, Amy Hurst · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS 2014)

    This paper presents a formative study exploring how 3D printing can support special education across three diverse sites: a school for students with moderate to severe cognitive disabilities (Site A), a school for blind and visually impaired students (Site B), and the technology…

    3D printing · special education · assistive technology · digital fabrication · STEM education

  • Participation of High School and Undergraduate Students who are Deaf in Research on American Sign Language Animation

    Matt Huenerfauth · 2010 · SIGACCESS Accessibility and Computing, Issue 97

    This SIGACCESS newsletter article describes the educational-outreach component of a five-year NSF CAREER Award (#0746556) research project at the Linguistic and Assistive Technologies Laboratory (LATLab) at Queens College, CUNY. The scientific goal of the project is to advance…

    American Sign Language · ASL animation · deaf community · STEM education · research outreach

  • Disabilities, Opportunities, Internetworking and Technology (DO-IT) on the electronic highway

    Sheryl Burgstahler, Dan Comden · 1994 · Proceedings of the First Annual ACM Conference on Assistive Technologies (Assets '94)

    This paper describes DO-IT (Disabilities, Opportunities, Internetworking and Technology), a National Science Foundation-funded project based at the University of Washington's College of Engineering. DO-IT was designed to recruit and retain students with disabilities into…

    STEM accessibility · STEM education · digital divide · disability employment · internet accessibility

18 results.