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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Scribe: Improving Older Adults' Access to Medical Instructions from Patient-Physician Conversations

    Hilda Karimi, Jasprabhjit Bora, Martin Hammond · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper presents Scribe, a mobile prototype designed to help older adults access, organize, and recall medical information shared during doctor's visits. The research addresses a significant accessibility challenge: older patients, particularly those managing multiple chronic…

    older adults · health informatics · patient-physician communication · mobile accessibility · assistive technology

  • LaTeX as an Inclusive Accessibility Instrument for Highschool Mathematical Education

    Dragan Ahmetovic, Cristian Bernareggi, Marco Bracco, Nadir Murru, Tiziana Armano, Anna Capietto · 2021 · Proceedings of the 18th International Web for All Conference (W4A '21)

    This paper reports on the design, implementation, and outcomes of a teaching activity in an Italian high school that used LaTeX typesetting language as an inclusive tool for mathematical education. The project was designed to support "Cristina" (pseudonym), a second-year applied…

    visual impairment · math accessibility · education accessibility · inclusive design · assistive technology

  • MusA: Artwork Accessibility through Augmented Reality for People with Low Vision

    Dragan Ahmetovic, Cristian Bernareggi, Kristian Keller, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impairments rarely visit museums,…

    low vision · augmented reality · museum accessibility · art accessibility · mobile accessibility

  • Enhancing Video Communication Experience for Low Vision Users

    Andreas Sackl, Raimund Schatz, Bruno Gardlo, Manfred Tscheligi · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper investigates whether real-time video enhancement techniques can improve the video chat experience for people with low vision. The researchers extended an existing custom video player with video chat capabilities, allowing users to individually adjust the visual…

    low vision · video communication · visual enhancement · user experience · assistive technology

  • Improving Mealtime Experiences of People with Visual Impairments

    SeungA Chung, Soobin Park, Sohyeon Park, Kyungyeon Lee, Uran Oh · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper investigates the mealtime challenges faced by people with visual impairments (PVI) and explores how assistive technology can support more independent dining experiences. While most accessibility research for PVI has focused on navigation and object recognition, this…

    visual impairment · assistive technology · independent living · daily living · computer vision

  • Aided Nonverbal Communication through Physical Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael Rivera, Cynthia Bennett, Jeffrey Bigham, Henny Admoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. While AAC systems enable speech…

    augmentative and alternative communication · nonverbal communication · co-design · participatory design · cerebral palsy

  • Opportunities for Supporting Self-efficacy Through Orientation & Mobility Training Technologies for Blind and Partially Sighted People

    Maryam Bandukda, Catherine Holloway, Aneesha Singh, Giulia Barbareschi, Nadia Berthouze · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines how orientation and mobility (O&M) training shapes the self-efficacy beliefs of blind and partially sighted (BPS) people and identifies opportunities for technology to better support O&M training. The researchers conducted semi-structured interviews with 20…

    orientation and mobility · blind and low vision · self-efficacy · assistive technology · navigation

  • "It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting

    Vinitha Gadiraju, Sanika Moharana, Aisha Azhar, Kimberley Gans, Shane T. Mueller, Jenna L. Gorlewicz · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper investigates the motivations, interests, and accessibility needs of blind and visually impaired (BVI) people regarding drone piloting. While drones have been explored as assistive tools for BVI users — helping with navigation, obstacle detection, and environment…

    visual impairment · blindness · drones · assistive technology · accessible interaction

  • What difference does tech make? Conceptualizations of Disability and Assistive Technology among Kenyan Youth

    Giulia Barbareschi, Norah Shitawa Kopi, Ben Oldfrey, Catherine Holloway · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper examines how young Kenyans without disabilities conceptualize both disability and assistive technology (AT), addressing a significant gap in accessibility research that has predominantly focused on Global North perspectives. While over 80% of people with disabilities…

    disability stigma · assistive technology · Global South · Kenya · youth attitudes

  • Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum

    Cecily Morrison, Edward Cutrell, Martin Grayson, Elisabeth RB Becker, Vasiliki Kladouchou, Linda Pring, Katherine Jones, Rita Faia Marques, Camilla Longden, Abigail Sellen · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper presents the development and pilot evaluation of a curriculum designed to support the meaningful use of PeopleLens, an AI-powered augmented reality system that helps children born blind develop social attention skills. PeopleLens uses a head-mounted device (modified…

    blindness · children · AI accessibility · augmented reality · spatial audio

  • Regulating Personal Cameras for Disabled People and People with Deafblindness: Implications for HCI and Accessible Computing

    Sarah L. Woodin, Arthur Theil · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This experience paper examines the intersection of social policy, privacy regulation, and assistive technology design, focusing on the case of personal cameras for people with deafblindness. Drawing from the EU-funded SUITCEYES project (2018-2021), the authors — a disability…

    deafblindness · wearable cameras · face recognition · privacy · data protection

  • Non-Visual Cooking: Exploring Practices and Challenges of Meal Preparation by People with Visual Impairments

    Franklin Mingzhe Li, Anhong Guo, Stacy M. Branham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper investigates how people with visual impairments prepare meals, combining two complementary research methods to build a comprehensive picture of non-visual cooking practices and challenges. The first method is a content analysis of 122 YouTube videos featuring visually…

    visual impairments · cooking · meal preparation · independent living · assistive technology

  • Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury

    Gabriele Cimolino, Sussan Askari, T.C. Nicholas Graham · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper explores how accessible rehabilitation games can affect the experiences of patients with spinal cord injury beyond simply making exercise more fun. Six participants with spinal cord injury (three with tetraplegia, three with paraplegia, aged 23-33) played three…

    spinal cord injury · rehabilitation · game accessibility · digital games · assistive technology

  • Investigating the Navigational Habits of People who are Blind in India

    Anirudh Nagraj, Ravi Kuber, Foad Hamidi, Raghavendra SG Prasad · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents a qualitative study of the navigational experiences of 14 people who are legally blind in the Bangalore metropolitan area of India, a low and middle income country (LMIC) where infrastructure conditions differ substantially from the high income countries…

    visual impairments · blindness · navigation · wayfinding · assistive technology

  • Fluent: An AI Augmented Writing Tool for People who Stutter

    Bhavya Ghai, Klaus Mueller · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents Fluent, a novel AI-powered writing tool designed to help people who stutter (PWS) prepare scripts and written content that they can deliver more fluently. Over 70 million people worldwide stutter, and a common coping strategy is word substitution — replacing…

    stuttering · speech disorders · machine learning · active learning · natural language processing

  • How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages

    Aboubakar Mountapmbeme, Stephanie Ludi · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper reports on an interview study with twelve teachers of K-12 students with visual impairments (TVIs) across the United States, investigating how they navigate the lack of fully accessible block-based programming environments. Block-based programming languages like…

    visual impairment · block-based programming · K-12 education · computer science education · accessible programming

  • Nearmi: A Framework for Designing Point of Interest Techniques for VR Users with Limited Mobility

    Rachel Franz, Samantha Hornback, Diva Jayasinghe, Jolie Auricchio, John Porter III, John Googleddy, Kristen Shinohara · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    Virtual reality presents significant accessibility barriers for people with limited mobility, yet relatively little research has addressed how to make VR navigation and exploration usable for this population. Franz et al. introduce Nearmi, a design framework specifically…

    virtual reality · VR accessibility · limited mobility · motor impairments · point of interest

  • Accessing Passersby Proxemic Signals through a Head-Worn Camera: Opportunities and Limitations for the Blind

    Kyungjun Lee, Daisuke Sato, Saki Asakawa, Chieko Asakawa, Hernisa Kacorri · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper explores the potential and limitations of using head-worn cameras with computer vision to help blind people access proxemic signals — the spatial behaviour of nearby people that sighted individuals perceive visually, such as someone's presence, distance, relative…

    blind and low vision · proxemics · wearable camera · smart glasses · pedestrian detection

  • Beyond Adaptive Sports: Challenges & Opportunities to Improve Accessibility and Analytics

    Rushil Khurana, Ashley Wang, Patrick Carrington · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    While sports data analytics has become a multi-billion dollar industry transforming training, strategy, and refereeing in able-bodied sports, adaptive sports have been largely left behind by this technological revolution. Khurana et al. interviewed 18 participants across six…

    adaptive sports · Paralympic · wheelchair sports · blind sports · sports analytics

  • VStroll: An Audio-based Virtual Exploration to Encourage Walking among People with Vision Impairments

    Gesu India, Mohit Jain, Pallav Karya, Nirmalendu Diwakar, Manohar Swaminathan · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    People with visual impairments (PVIs) engage in significantly less physical exercise than sighted adults, with 1.5 times higher odds of obesity. Barriers include inaccessible infrastructure, parental discouragement due to safety concerns, lack of walking partners, and the…

    visual impairment · blindness · physical activity · walking · spatial audio

  • Understanding Screen Readers' Plugins

    Farhani Momotaz, Md Touhidul Islam, Md Ehtesham-Ul-Haque, Syed Masum Billah · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents the first empirical study focused specifically on understanding the ecosystem of screen reader plugins — small pieces of code that extend screen reader functionality. The researchers conducted semi-structured interviews with 14 blind screen reader users (ages…

    screen readers · plugins · blind users · assistive technology · NVDA

  • Evaluation of Assistive Technologies from the perspective of Usability, User Experience and Accessibility: a Systematic Mapping Study

    Tatiany Xavier de Godoi, Guilherme Corredato Guerino, Natasha Malveira C. Valentim · 2021 · Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This systematic mapping study (SMS) investigates how assistive technologies (ATs) are evaluated from the perspectives of usability, user experience (UX), and accessibility — three interrelated but distinct software quality factors. The authors searched Scopus, ACM Digital…

    assistive technology · usability · user experience · accessibility evaluation · systematic review

  • CheerBrush: A Novel Interactive Augmented Reality Coaching System for Toothbrushing Skills in Children with Autism Spectrum Disorder

    Z. Kevin Zheng, Nandan Sarkar, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar · 2021 · ACM Transactions on Accessible Computing

    CheerBrush is an augmented reality system designed to teach toothbrushing skills to children with autism spectrum disorder (ASD). Many children with ASD struggle with toothbrushing due to differences in motor dexterity, learning styles, and sensory sensitivity—leading to poor…

    autism spectrum disorder · augmented reality · daily living skills · children · motor skills

  • C-Hg: A Collaborative Haptic-Gripper Fine Motor Skill Training System for Children with Autism Spectrum Disorder

    Huan Zhao, Ashwaq Zaini Amat, Miroslava Migovich, Amy Swanson, Amy S. Weitlauf, Zachary Warren, Nilanjan Sarkar · 2021 · ACM Transactions on Accessible Computing

    This paper presents C-Hg (Collaborative Haptic-gripper), a virtual reality training system designed to simultaneously address both fine motor skill deficits and social skill challenges in children with Autism Spectrum Disorder (ASD). The system uses a customized haptic gripper…

    autism spectrum disorder · fine motor skills · haptic feedback · collaborative virtual environment · social skills training

24 results.