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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • I-VAMOS: Independent Voting with Accessible Multimodal Offline System for Visually Impaired Users

    Gyeongdeok Kim, Chungman Lim, Gyungmin Jin, Gunhyuk Park · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper introduces I-VAMOS, an offline multimodal voting assistance system designed to enable blind and low-vision (BLV) voters to cast paper ballots independently and secretly. The authors situate their work in the constitutional right to a secret ballot, noting that BLV…

    blind and low vision · voting · optical character recognition · multimodal feedback · auditory feedback

  • A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments

    Ronny Andrade, Steven Baker, Jenny Waycott, Frank Vetere · 2022 · ACM Transactions on Accessible Computing

    This participatory design study investigates how echolocation can be implemented in virtual environments to make them accessible to people with visual impairment. The researchers worked with three expert echolocators—people who have developed the ability to use sound and its…

    echolocation · virtual reality · participatory design · visual impairment · game accessibility

  • Do You Hear What I Hear: The Balancing Act of Designing an Electronic Hockey Puck for Playing Hockey Non-Visually

    Tristan Cooper, Lauren Milne, Abhinav Shripad, Gayla Bassham · 2022 · ACM Transactions on Accessible Computing

    This research investigates the design requirements for an electronic hockey puck that enables blind and visually impaired players to locate and track the puck through sound. Blind hockey currently uses a league-standard puck (LSP) containing ball bearings that rattle when…

    blind sports · auditory feedback · sound localization · assistive sports equipment · accessible design

  • Auditory feedback to compensate audible instructions to support people with visual impairment

    Gabriele Galimberti · 2021 · ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility

    This doctoral consortium extended abstract addresses a practical challenge faced by people with visual impairments who rely on auditory feedback from mobile devices: background noise in real-world mobility contexts can mask device audio output, degrading the information it…

    visual impairment · auditory feedback · sonification · mobile accessibility · navigation

  • Haptic and Auditive Mesh Inspection for Blind 3D Modelers

    Sebastian Lieb, Benjamin Rosenmeier, Thorsten Thormählen, Knut Buettner · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '20)

    This paper presents an affordable audio-haptic system that enables blind and severely visually impaired people to independently inspect 3D mesh objects they create using constructive geometry programming languages like OpenSCAD. Blind 3D modelers typically rely on text-based…

    blindness · haptic feedback · 3D modeling · auditory feedback · assistive technology

  • Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras

    Lee Stearns, Ruofei Du, Uran Oh, Yumeng Wang, Leah Findlater, Rama Chellappa, Jon E. Froehlich · 2016 · ACM Transactions on Accessible Computing

    This paper presents HandSight, a finger-mounted camera system that enables blind people to read printed text by tracing their finger across lines while receiving real-time directional guidance to stay on track. The research addresses a significant gap in print accessibility:…

    blindness · wearable technology · haptic feedback · auditory feedback · OCR

  • Exploring the Opportunities and Challenges with Exercise Technologies for People who are Blind or Low-Vision

    Kyle Rector, Lauren Milne, Richard E. Ladner, Batya Friedman, Julie A. Kientz · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper employs Value Sensitive Design (VSD) to explore opportunities and challenges for exercise technologies designed for people who are blind or low-vision. People with visual impairments are more likely to be obese, maintain inadequate fitness levels, and exercise less…

    blindness · low vision · exercise · exergames · Value Sensitive Design

  • Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise

    Kyle Rector, Cynthia L. Bennett, Julie A. Kientz · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Eyes-Free Yoga, an exergame built on the Microsoft Kinect that teaches six yoga poses to people who are blind or low vision using entirely auditory feedback. Research shows that people with visual impairments are more likely to be obese and less physically…

    visual impairment · blindness · exergame · eyes-free interaction · auditory feedback

  • Does a Sonar System Make a Blind Maze Navigation Computer Game More "Fun"?

    Matt Wilkerson, Amanda Koenig, James Daniel · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This student research paper from the Blind Programming Project at Southern Illinois University Edwardsville presents "The Dark Labyrinth," a zombie-killing maze navigation game designed entirely for blind players. The broader project goal is to create programmable video games…

    game accessibility · audio game · blind users · sonification · accessible programming

  • Encouraging Speech and Vocalization in Children with Autistic Spectrum Disorder

    Joshua Hailpern · 2007 · SIGACCESS Accessibility and Computing

    This paper reviews existing HCI research on autism spectrum disorder and proposes a new direction: using technology to encourage speech and vocalization in children with ASD who have not acquired spoken language. The author identifies a gap in the field — while HCI researchers…

    autism spectrum disorder · speech disorder · vocalization · visual feedback · auditory feedback

  • Designing Assistive Technology for Blind Users

    Kristen Shinohara · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper reports on an observational and interview case study of a congenitally blind college student (pseudonym Sara) conducted in her home to develop design insights for improving interactions between blind users and everyday technological artifacts. The researcher used…

    blindness · assistive technology · human-centered design · ethnography · case study

  • An Exploratory Investigation of Handheld Computer Interaction for Older Adults with Visual Impairments

    V. Kathlene Leonard, Julie A. Jacko, Joseph J. Pizzimenti · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This study investigates factors affecting handheld computer interaction for older adults with Age-related Macular Degeneration (AMD), extending prior desktop-focused HCI research to small-screen mobile devices. Thirteen participants with AMD and visually-healthy controls used a…

    macular degeneration · older adults · handheld computers · mobile computing · visual impairment

  • Strategic Design for Users with Diabetic Retinopathy: Factors Influencing Performance in a Menu-Selection Task

    Paula J. Edwards, Leon Barnard, V. Kathlene Emery, Ji Soo Yi, Kevin P. Moloney, Thitima Kongnakorn, Julie A. Jacko, François Sainfort, Pamela R. Oliver, Joseph Pizzimenti, Annette Bade, Greg Fecho, Josephine Shallo-Hoffmann · 2004 · Proceedings of the 6th International ACM SIGACCESS Conference on Computers and Accessibility (Assets 04)

    This paper examines how interface design features affect menu selection performance for users with Diabetic Retinopathy (DR), a progressive eye condition affecting 40-45% of the approximately 18 million Americans with diabetes. The study involved 25 volunteers from Nova…

    diabetic retinopathy · low vision · visual impairment · multimodal feedback · menu design

  • Multimodal Feedback: Establishing a Performance Baseline for Improved Access by Individuals with Visual Impairments

    Holly S. Vitense, Julie A. Jacko, V. Kathlene Emery · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This study investigates how different combinations of auditory, haptic, and visual feedback affect the performance of fully sighted users during a complex direct manipulation task. The researchers designed the study as a baseline from which to later compare the performance of…

    multimodal interaction · haptic feedback · auditory feedback · visual impairment · workload measurement

14 results.