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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • VBGhost: A Braille-Based Educational Smartphone Game for Children

    Lauren R. Milne, Cynthia L. Bennett, Richard E. Ladner · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents VBGhost, an accessible educational smartphone game for blind and low vision children that reinforces Braille literacy through gameplay. The game is based on Ghost, a word-building game where players take turns adding letters to a growing word fragment…

    braille · mobile accessibility · game accessibility · blind children · education

  • Usability of a multimodal videogame to improve navigation skills for blind children

    Jaime Sánchez, Mauricio Sáenz, Miguel Ripoll · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents a usability evaluation of two complementary tools designed to help blind school-aged children develop orientation and mobility (O&M) skills in closed, unfamiliar spaces. The first tool is the Digital Clock Carpet (DCC), a custom-built haptic input device…

    blind children · orientation and mobility · haptic interfaces · audio interfaces · virtual environments

2 results.