Usability of a multimodal videogame to improve navigation skills for blind children
Jaime Sánchez, Mauricio Sáenz, Miguel Ripoll · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)
This paper presents a usability evaluation of two complementary tools designed to help blind school-aged children develop orientation and mobility (O&M) skills in closed, unfamiliar spaces. The first tool is the Digital Clock Carpet (DCC), a custom-built haptic input device…
blind children · orientation and mobility · haptic interfaces · audio interfaces · virtual environments