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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Considerations for VR Integration into Human-Centered Computing Education

    Ruchi Sembey, Roberto Martinez-Maldonado, John Grundy · 2026 · ACM Transactions on Computing Education

    This paper investigates the practical considerations that Human-Centered Computing (HCC) educators perceive as important when integrating Virtual Reality (VR) into their teaching. Despite sustained interest in VR as an educational tool—particularly for immersive,…

    virtual reality · VR education · human-centered computing · experiential learning · pedagogy

  • Auto-Generating Personas from User Reviews in VR App Stores

    Yi Wang, Kexin Cheng, Xiao Liu, Chetan Arora, John Grundy, Thuong Hoang, Henry Been-Lirn Duh · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports on an auto-generated persona system developed to help undergraduate students surface accessibility requirements in virtual reality design projects. The authors argue that personas are well-established in user-centered design and…

    virtual reality · VR accessibility · personas · requirements engineering · large language models

  • DREEM: Moving from Empathy to Enculturation in Disability Related Human-Centered Design

    Leya Breanna Baltaxe-Admony, Jared Duval, Kathryn E. Ringland · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper introduces DREEM (Disability-Related Empathy from Existing Media), a four-step method that replaces traditional empathy-building exercises in human-centred design with an enculturation approach grounded in disability culture. The authors argue that conventional…

    design methods · disability culture · empathy · human-centred design · ableism

  • Teaching Inclusive Thinking to Undergraduate Students in Computing Programs

    Stephanie Ludi, Matt Huenerfauth, Vicki Hanson, Nidhi Rajendra Palan, Paula Conn · 2018 · SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science Education

    This paper investigates whether specific teaching interventions in undergraduate computing courses measurably increase students' accessibility awareness and inclusive thinking. The authors note that, while numerous accessibility teaching approaches have been reported anecdotally…

    accessibility education · computer science education · inclusive design · HCI education · undergraduate teaching

  • How Do Professionals Who Create Computing Technologies Consider Accessibility?

    Cynthia Putnam, Kathryn Wozniak, Mary Jo Zefeldt, Jinghui Cheng, Morgan Caputo, Carl Duffield · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper presents survey findings about how UX and HCI professionals consider accessibility in their work, based on responses from 199 participants representing a wide range of job titles and nationalities (recruited via IxDA, SIGCHI, and UPA channels). The survey combined a…

    inclusive design · accessibility education · UX professionals · HCI · organizational accessibility

  • "So That's What You See": Building Understanding with Personalized Simulations of Colour Vision Deficiency

    David R. Flatla, Carl Gutwin · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper presents a personalized colour vision deficiency (CVD) simulation method that shows people with normal colour vision what a specific individual with CVD actually sees, rather than relying on generic models. Existing simulation tools like Vischeck have three key…

    colour vision deficiency · color blindness · simulation · personalization · anomalous trichromacy

  • ACES: Aphasia Emulation, Realism, and the Turing Test

    Joshua Hailpern, Marina Danilevsky, Karrie Karahalios · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper validates the realism of ACES (Aphasia Characteristics Emulation Software), a system that distorts a user's instant messages to simulate the communication effects of aphasia, allowing caregivers, therapists, and family members to experience first-hand what it is like…

    aphasia · empathy · disability simulation · language disorders · instant messaging

7 results.