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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

    Danlin Zheng, Xiaoying Wei, Chao Liu, Quanyu Zhang, Jingling Zhang, Shihui Guo, Mingming Fan · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Zheng and colleagues study how interactive-dance and generative-AI technologies can be designed around the needs of retired women dancers in China — a population estimated at over 100 million, for whom community dance is a major post-retirement practice but where stage…

    aging · older adults · interactive dance · AIGC · large language models

  • WheelPoser: Sparse-IMU Based Body Pose Estimation for Wheelchair Users

    Yunzhi Li, Vimal Mollyn, Kuang Yuan, Patrick Carrington · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents WheelPoser, a real-time body pose estimation system designed specifically for wheelchair users using only four inertial measurement units (IMUs). Existing pose estimation methods are largely developed for standing and ambulatory users, relying on assumptions…

    wheelchair users · pose estimation · inertial measurement units · motion capture · body tracking

  • Teaching ASL Signs using Signing Avatars and Immersive Learning in Virtual Reality

    Lorna C. Quandt, Jason Lamberton, Athena S. Willis, Jianye Wang, Kaitlyn Weeks, Emily Kubicek, Melissa Malzkuhn · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This demonstration paper presents SAIL (Signing Avatars & Immersive Learning), the first ASL instructional system built for immersive virtual reality. Developed at Gallaudet University by a majority-Deaf team, SAIL uses a signing avatar — a computer-animated virtual human…

    sign language · American Sign Language · virtual reality · signing avatars · motion capture

  • Designing Embodied Musical Interaction for Children with Autism

    Grazia Ragone · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents OSMoSIS (Observation of Social Motor Synchrony with an Interactive System), an interactive musical system designed to support embodied musical interaction for children with Autism Spectrum Conditions (ASC) during music therapy sessions. Developed by the…

    autism · music therapy · embodied interaction · motion capture · sonification

  • Modeling the Speed and Timing of American Sign Language to Generate Realistic Animations

    Sedeeq Al-khazraji, Larwan Berke, Sushant Kafle, Peter Yeung, Matt Huenerfauth · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper addresses the challenge of generating realistic computer animations of American Sign Language (ASL) by automatically modeling three critical timing parameters: where prosodic pauses should be inserted, how long those pauses should last, and how the signing speed of…

    sign language · ASL · animation · machine learning · Deaf accessibility

  • Towards Fully Automated Motion Capture of Signs -- Development and Evaluation of a Key Word Signing Avatar

    Simon Alexanderson, Jonas Beskow · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This research develops a cost-effective method for capturing sign language motion to animate a signing avatar for the Tivoli project—a game-based learning environment teaching Key Word Signing (KWS) to children with communication disabilities including developmental disorders,…

    sign language · motion capture · signing avatar · augmentative and alternative communication · Key Word Signing

  • Accurate and Accessible Motion-Capture Glove Calibration for Sign Language Data Collection

    Matt Huenerfauth, Pengfei Lu · 2010 · ACM Transactions on Accessible Computing

    This paper addresses a critical bottleneck in sign language technology research: the calibration of motion-capture gloves used to record hand movements for ASL animation and recognition systems. Motion-capture data enables the development of sign language animations that can…

    sign language · American Sign Language · deaf accessibility · motion capture · animation

  • Participation of High School and Undergraduate Students who are Deaf in Research on American Sign Language Animation

    Matt Huenerfauth · 2010 · SIGACCESS Accessibility and Computing, Issue 97

    This SIGACCESS newsletter article describes the educational-outreach component of a five-year NSF CAREER Award (#0746556) research project at the Linguistic and Assistive Technologies Laboratory (LATLab) at Queens College, CUNY. The scientific goal of the project is to advance…

    American Sign Language · ASL animation · deaf community · STEM education · research outreach

  • Collecting a Motion-Capture Corpus of American Sign Language for Data-Driven Generation Research

    Pengfei Lu, Matt Huenerfauth · 2010 · Proceedings of the NAACL HLT 2010 Workshop on Speech and Language Processing for Assistive Technologies (SLPAT '10)

    This workshop paper describes the first year of a multi-year project at CUNY to build a motion-capture corpus of American Sign Language (ASL) specifically intended to support data-driven ASL animation and machine-translation research. The authors argue that current ASL animation…

    American Sign Language · ASL animation · motion capture · sign language corpus · deaf accessibility

  • Accessible Motion-Capture Glove Calibration Protocol for Recording Sign Language Data from Deaf Subjects

    Pengfei Lu, Matt Huenerfauth · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper addresses a critical bottleneck in sign language technology research: the calibration of motion-capture gloves used to record handshape data from deaf signers. Motion-capture gloves like the CyberGlove contain sensors that measure finger joint angles, but they require…

    sign language · motion capture · American Sign Language · deaf users · accessibility technology

  • A Parametric Approach to Sign Language Synthesis

    Amanda Irving, Richard Foulds · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper describes a parametric approach to synthesizing American Sign Language (ASL) using a commercially available human avatar (UGS Jack) driven by kinematic parameters. The system addresses the fundamental challenge that signed and spoken languages are not mutually…

    sign language · sign language synthesis · signing avatar · American Sign Language · animation

  • TESSA, a System to Aid Communication with Deaf People

    Stephen Cox, Michael Lincoln, Judy Tryggvason, Melanie Nakisa, Mark Wells, Marcus Tutt, Sanja Abbott · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper describes TESSA (Text and Sign Support Assistant), an experimental system developed collaboratively by the University of East Anglia, the Royal National Institute for Deaf People, and Televirtual Ltd. to facilitate communication between deaf customers and Post Office…

    deaf accessibility · sign language · British Sign Language · sign language avatar · speech recognition

  • The Development of Language Processing Support for the ViSiCAST Project

    R. Elliott, J. R. W. Glauert, J. R. Kennaway, I. Marshall · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from the University of East Anglia describes early work on the ViSiCAST project (Virtual Signing, Animation, Capture, Storage and Transmission), a 3-year EU-funded initiative to provide improved access to services for Deaf citizens through sign language presented by a…

    sign language · sign language avatar · virtual signing · British Sign Language · machine translation

13 results.