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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision

    Leona Holloway, Swamy Ananthanarayan, Matthew Butler, Madhuka Thisuri De Silva, Kirsten Ellis, Cagatay Goncu, Kate Stephens, Kim Marriott · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper investigates the potential of refreshable tactile displays (RTDs) to convey animated graphics to people who are blind or have low vision — a capability that has been virtually impossible with traditional static tactile media. While tactile graphics produced on swell…

    tactile graphics · refreshable tactile display · blind users · low vision · animation

  • Empirical Investigation of Users' Preferred Timing Parameters for American Sign Language Animations

    Sedeeq Al-khazraji, Becca Dingman, Matt Huenerfauth · 2020 · Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20)

    This CHI 2020 Late-Breaking Work (7 pages) investigates a narrow but consequential HCI question: what timing values should be used when generating American Sign Language (ASL) animations from a script, so that Deaf viewers find them comfortable to watch? ASL is a primary…

    american sign language · sign language animation · signing avatar · deaf and hard of hearing · web accessibility

  • Modeling the Speed and Timing of American Sign Language to Generate Realistic Animations

    Sedeeq Al-khazraji, Larwan Berke, Sushant Kafle, Peter Yeung, Matt Huenerfauth · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper addresses the challenge of generating realistic computer animations of American Sign Language (ASL) by automatically modeling three critical timing parameters: where prosodic pauses should be inserted, how long those pauses should last, and how the signing speed of…

    sign language · ASL · animation · machine learning · Deaf accessibility

  • Designing an Animated Character System for American Sign Language

    Danielle Bragg, Raja Kushalnagar, Richard Ladner · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Washington and Gallaudet University paper introduces the first animated character system prototype for sign language, addressing the fundamental problem that sign languages — used by approximately 70 million people worldwide as their primary language — lack a…

    sign language · deaf accessibility · ASL · writing systems · animation

  • Demographic and Experiential Factors Influencing Acceptance of Sign Language Animation by Deaf Users

    Hernisa Kacorri, Matt Huenerfauth, Sarah Ebling, Kasmira Patel, Mackenzie Willard · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper addresses a critical methodological gap in sign language animation research: the lack of standardized reporting on participant characteristics that may influence evaluation results. Sign language animation technology—which automatically synthesizes signing from…

    deaf · sign language · animation · avatar · ASL

  • Towards Fully Automated Motion Capture of Signs -- Development and Evaluation of a Key Word Signing Avatar

    Simon Alexanderson, Jonas Beskow · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This research develops a cost-effective method for capturing sign language motion to animate a signing avatar for the Tivoli project—a game-based learning environment teaching Key Word Signing (KWS) to children with communication disabilities including developmental disorders,…

    sign language · motion capture · signing avatar · augmentative and alternative communication · Key Word Signing

  • Implementation and Evaluation of Animation Controls Sufficient for Conveying ASL Facial Expressions

    Hernisa Kacorri, Matt Huenerfauth · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '14)

    This ASSETS 2014 short paper (2 pages) reports an infrastructure contribution to sign-language-animation research: the authors extended an existing virtual human character (Max, on the open-source EMBR animation platform) with a full set of MPEG-4 Facial Action Parameter (FAP)…

    american sign language · sign language animation · signing avatar · deaf and hard of hearing · facial expression

  • Comparing Native Signers' Perception of American Sign Language Animations and Videos via Eye Tracking

    Hernisa Kacorri, Allen Harper, Matt Huenerfauth · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates whether eye tracking can serve as an alternative or complementary evaluation method for assessing the quality of synthesized American Sign Language (ASL) animations. Computer-generated ASL animations offer accessibility benefits for deaf individuals with…

    sign language · American Sign Language · animation · eye tracking · deaf accessibility

  • Data-Driven Synthesis of Spatially Inflected Verbs for American Sign Language Animation

    Pengfei Lu, Matt Huenerfauth · 2011 · ACM Transactions on Accessible Computing

    This paper addresses a critical accessibility challenge: most deaf individuals in the US have limited English literacy (the majority of deaf high school graduates read at a fourth-grade level), making written web content inaccessible. While sign language animation offers a…

    sign language · ASL · animation · deaf accessibility · natural language processing

  • Accurate and Accessible Motion-Capture Glove Calibration for Sign Language Data Collection

    Matt Huenerfauth, Pengfei Lu · 2010 · ACM Transactions on Accessible Computing

    This paper addresses a critical bottleneck in sign language technology research: the calibration of motion-capture gloves used to record hand movements for ASL animation and recognition systems. Motion-capture data enables the development of sign language animations that can…

    sign language · American Sign Language · deaf accessibility · motion capture · animation

  • Evaluation of a psycholinguistically motivated timing model for animations of American Sign Language

    Matt Huenerfauth · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper investigates how psycholinguistic insights about the timing and speed of American Sign Language (ASL) can improve computer-generated sign language animations. The author developed two algorithms — a sign-duration algorithm and a pause-insertion algorithm — grounded in…

    sign language · American Sign Language · animation · natural language generation · deaf accessibility

  • Design and Evaluation of an American Sign Language Generator

    Matt Huenerfauth, Liming Zhao, Erdan Gu, Jan Allbeck · 2007 · Proceedings of the Workshop on Embodied Language Processing (EmbodiedNLP 2007)

    Huenerfauth, Zhao, Gu, and Allbeck (2007) describe the implementation and user evaluation of a prototype system for generating animations of American Sign Language (ASL) classifier predicates — spatially complex hand movements that trace the location, motion, shape, or contour…

    ASL · American Sign Language · deaf accessibility · sign language · sign language animation

  • A Parametric Approach to Sign Language Synthesis

    Amanda Irving, Richard Foulds · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper describes a parametric approach to synthesizing American Sign Language (ASL) using a commercially available human avatar (UGS Jack) driven by kinematic parameters. The system addresses the fundamental challenge that signed and spoken languages are not mutually…

    sign language · sign language synthesis · signing avatar · American Sign Language · animation

  • American Sign Language natural language generation and machine translation

    Matt Huenerfauth · 2005 · SIGACCESS Accessibility and Computing

    Matt Huenerfauth's 2005 paper describes a research programme to build an English-to-American Sign Language (ASL) machine translation (MT) system that generates animations of a 3D virtual-reality signing character. The author frames the project against a stark literacy gap: most…

    ASL · American Sign Language · deaf accessibility · sign language · sign language animation

  • A Multi-Path Architecture for Machine Translation of English Text into American Sign Language Animation

    Matt Huenerfauth · 2004 · Proceedings of the Student Research Workshop at HLT-NAACL 2004

    Huenerfauth's 2004 student-research-workshop paper proposes a 'multi-path' (or 'pyramidal') architecture for English-to-American Sign Language machine translation that unifies the three classical MT paradigms — direct, transfer, and interlingua — into a single system, with each…

    ASL · American Sign Language · deaf accessibility · sign language · sign language animation

  • VRML-Based Representations of ASL Fingerspelling on the World Wide Web

    S. Augustine Su, Richard K. Furuta · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper presents techniques for representing American Sign Language (ASL) fingerspelling using 3D hand models in VRML 2.0 (Virtual Reality Modeling Language) on the World Wide Web. The authors argue that VRML offers a more effective way to document sign language online than…

    sign language · American Sign Language · fingerspelling · VRML · virtual reality

16 results.