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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Input to the Mobile Web is Situationally-Impaired

    Tianyi Chen · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper investigates the overlap between input problems experienced by mobile web users and those faced by disabled desktop users, particularly people with motor impairments. The author argues that these two domains are typically studied in isolation despite sharing…

    mobile accessibility · situational impairment · motor disability · input methods · web accessibility

  • PowerUp: An Accessible Virtual World

    Shari Trewin, Vicki L. Hanson, Mark R. Laff, Anna Cavender · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper describes the design and validation of accessibility features for PowerUp, an IBM-developed multiplayer 3D virtual world educational game aimed at middle school students. The researchers were tasked with making the game usable by players with visual, hearing,…

    game accessibility · virtual reality · visual impairment · blindness · cognitive accessibility

  • Performance-Based Functional Assessment: An Algorithm for Measuring Physical Capabilities

    Kathleen J. Price, Andrew Sears · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents PB-FACT (Performance-Based Functional Assessment for Computer Technology), a novel tool for objectively and quantitatively measuring an individual's physical capabilities in relation to their use of information technology. The authors argue that current…

    functional assessment · motor disability · assistive technology · physical disability · human-computer interaction

  • Understanding Pointing Problems in Real World Computing Environments

    Amy Hurst, Jennifer Mankoff, Scott E. Hudson · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper develops techniques for collecting and analysing pointing performance data during real-world computer use, rather than solely in laboratory settings, to understand how pointing behaviour varies over time for individuals with motor impairments. Two computers were…

    motor disability · pointing · input methods · assistive technology · cerebral palsy

  • Text Entry for Mobile Devices and Users with Severe Motor Impairments: HandiGlyph, a Primitive Shapes Based Onscreen Keyboard

    Mohammed Belatar, Franck Poirier · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper presents HandiGlyph, a text input method for mobile devices designed for users with severe motor disabilities such as Cerebral Palsy, Amyotrophic Lateral Sclerosis, Locked-In Syndrome, and quadriplegia. The system is built on the UniGlyph principle: each letter of the…

    text entry · motor disability · on-screen keyboard · AAC · scanning input

  • Sudoku Access: A Sudoku Game for People with Motor Disabilities

    Stéphane Norte, Fernando G. Lobo · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and speech recognition, allowing…

    game accessibility · motor disability · scanning input · speech recognition · switch access

6 results.