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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Understanding the Perspectives of Autistic Gamers through an Online Autistic Community and a Survey

    Sohyeon Park, Aehong Min, Anne Marie Piper, Gillian R. Hayes · 2026 · ACM Transactions on Accessible Computing

    This study investigates the gaming experiences and preferences of autistic people using a multi-method approach that combines analysis of Reddit posts from an autism-focused subreddit with a survey of 145 autistic adults. The research addresses a significant gap: while video…

    autism · video games · gaming accessibility · cognitive accessibility · sensory processing

  • Collaboration and Assistive Technology: Facilitating Joint Awareness for Noise Sensitivity

    Emani Hicks, Luc Rieffel, Ariya Gowda, Aehong Min, Gillian R Hayes · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    People with noise sensitivity (PWNS) - including those with misophonia, hyperacusis, and tinnitus, and overlapping strongly with the autistic community (estimated 45% prevalence) - experience everyday sounds as painful, distressing, or overwhelming. Existing supports are patchy:…

    noise sensitivity · misophonia · hyperacusis · sensory processing · autism

  • Accessibility through Awareness of Noise Sensitivity Management and Regulation Practices

    Emani Dotch, Avery Mavrovounioti, Weijie Du, Elizabeth Ankrah, Jazette Johnson, Aehong Min, Gillian R Hayes · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how people with noise sensitivity (PWNS) manage and regulate their responses to sound, and identifies opportunities for technology-mediated support. Noise sensitivity — experiencing sounds as disproportionately distressing, painful, or overwhelming —…

    noise sensitivity · sensory processing · neurodiversity · self-regulation · awareness

  • Understanding Noise Sensitivity through Interactions in Two Online Autism Forums

    Emani Dotch, Jazette Johnson, Rebecca W. Black, Gillian R Hayes · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This qualitative study examines how autistic people discuss and manage noise sensitivity by analyzing posts and comments from two online autism forums. Noise sensitivity is one of the most prevalent sensory processing challenges for autistic individuals, experienced by 50-70% of…

    autism · noise sensitivity · sensory processing · online communities · assistive technology

  • Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions

    John Joseph McGowan, Iain Peter McGregor · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper presents findings from a large-scale online survey of over 200 autistic adults and caregivers, investigating common stress triggers and the role of technology in stress management. The research is the initial phase of a broader project aimed at developing a Stress…

    autism · stress management · sensory processing · assistive technology · virtual reality

  • Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe

    Jared Duval, Laia Turmo Vidal, Elena Márquez Segura, Yinchu Li, Annika Waern · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper fundamentally reframes the role of machine learning in assistive technology, arguing that ML models do not need to be accurate to be valuable — they can serve as sources of play and motivation rather than diagnostic tools. The researchers developed Cirkus, a…

    machine learning · participatory design · exergames · children · sensory processing

  • The Role of Sensory Changes in Everyday Technology use by People with Mild to Moderate Dementia

    Emma Dixon, Amanda Lazar · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This qualitative study investigates how sensory changes associated with dementia interact with everyday technology use — a topic almost entirely overlooked in prior research, which has focused predominantly on cognitive support such as memory aids, task simplification, and…

    dementia · sensory changes · everyday technology · personalization · cognitive accessibility

  • Deconstructing a "puzzle" of visual experiences of blind and low-vision visual artists

    Yulia Zhiglova · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This short paper explores how blind and low-vision visual artists perceive and interpret visual information, with the goal of informing the design of a haptic device that could communicate rich visual details. While existing assistive technologies focus on task-oriented visual…

    visual accessibility · blindness and low vision · haptic technology · disability arts · perception

  • Adaptable maps for people with autism

    Claudia De Los Rios Perez, David A. McMeekin, Marita Falkmer, Tele Tan · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilities of autistic users in…

    autism · maps · user interface · personalization · navigation

  • From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians

    Yao Du, LouAnne Boyd, Seray Ibrahim · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and HCI/assistive technology…

    AAC · autism · children · behavioral intervention · speech and language therapy

  • CymaSense: A Novel Audio-Visual Therapeutic Tool for People on the Autism Spectrum

    John McGowan, Grégory Leplâtre, Iain McGregor · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents CymaSense, an interactive multimodal tool that generates real-time 3D visual representations of sound based on Cymatics — the study of visible patterns created by sound vibrations in physical media like water or metal plates. The system was designed to…

    autism spectrum disorder · music therapy · assistive technology · multimodal interaction · sensory processing

  • Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism

    Kathryn E. Ringland, Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, Gillian R. Hayes · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive technologies. Autcraft has over…

    autism · gaming · game accessibility · DIY assistive technology · social accessibility

  • An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder

    Mirko Gelsomini · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spectrum disorder that affect…

    virtual reality · neurodevelopmental disorders · autism · ADHD · intellectual disability

13 results.