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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

    Daniel Killough, Tiger F. Ji, Kexin Zhang, Yaxin Hu, Yu Huang, Ruofei Du, Yuhang Zhao · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This study is the first systematic evaluation of how well existing 3D accessibility (a11y) guidelines transfer to extended reality (XR) development in industry. The authors conducted 25 semi-structured interviews (1.5–3 hours each) with XR practitioners spanning freelancers,…

    extended reality · virtual reality · augmented reality · XR · game accessibility

  • SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals

    Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected in favour of indoor scenarios…

    deaf and hard of hearing · augmented reality · sound awareness · sound visualization · situational awareness

  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts

    Wei Wu, Binyan Xu, Soonhyeon Kweon, Yujie Wang, Leanne Chukoskie, Casper Harteveld · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and workplace life. The authors…

    augmented reality · gesture interaction · wearable technology · physical therapy · ergonomics

  • Supporting Money Management among Adults with Down Syndrome: A Multi-Technology Probe Study

    Hailey L. Johnson, Heidi Spalitta, Callie Y. Kim, Bilge Mutlu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Johnson, Spalitta, Kim, and Mutlu designed three cash-based budgeting technology probes for adults with Down syndrome (AwDS) and ran a comparative usage study with seven participants aged 19-39. The work is motivated by a gap between special-education financial curricula (which…

    Down syndrome · intellectual disability · assistive technology · financial accessibility · augmented reality

  • Autistic Adults' Perspectives on Self-Expression and Dyadic vs. Group Interactions in AR Telepresence

    Mahrukh Tauseef, Alexandra Watkins, Zalen Ingram, Rendong Zhang, Akshith Ullal, Ritam Ghosh, Amy Sue Weitlauf, Zachary Warren, Nilanjan Sarkar · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how autistic adults experience augmented reality (AR) telepresence as a medium for social interaction, a population whose needs are largely absent from existing avatar and social VR/AR research. Motivated by the high prevalence of social…

    autism · augmented reality · avatars · social presence · telepresence

  • From Preference to Performance: Patient-Centered Design of Multimodal Cueing in Parkinson's Disease Gait Training

    Xinjin Li, Wenjie Wang, Kai Wang, Houzhen Tuo, Xiaolong Ma, Xiaohui Tan, Wei Sun, Feng Tian, Xiaojuan Ma · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports a patient-centered design and evaluation of a wearable multimodal cueing system for gait rehabilitation in early-stage Parkinson's disease (PD). The authors first run semi-structured interviews with 10 early-stage PD patients and 5 clinicians (3…

    parkinson's disease · gait training · multimodal cueing · rehabilitation · wearable technology

  • AR Haptic-Audio Conversion for Non-Visual Product Understanding in Smartphone AR

    Satomi Tokida, Ayaka Tsutsui, Norimasa Kobori, Matthew Gillingham, Bektur Ryskeldiev · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    Tokida and colleagues (Mercari R4D, University of Tokyo, University of Tsukuba) tackle a specific gap in e-commerce accessibility: the AR 'view-in-room' features now common in online marketplaces (IKEA Place, Amazon AR View) assume sighted interaction and leave blind and…

    blind and low vision · augmented reality · mobile AR · haptics · vibrotactile

  • Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment

    Bhanuka Gamage, Nicola McDowell, Dijana Kovacic, Leona Holloway, Thanh-Toan Do, Arthur James Lowery, Nicholas Price, Kim Marriott · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first co-design study developing and evaluating smart glasses as an assistive platform for adults with cerebral visual impairment (CVI). CVI is set to become the leading cause of vision impairment, yet it remains dramatically underrepresented in assistive…

    cerebral visual impairment · CVI · smart glasses · extended reality · augmented reality

  • XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality

    Julia Anken, Delia Blaess, Karin Müller · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses a largely unexplored challenge in music accessibility: enabling visually impaired musicians to simultaneously read sheet music and play keyboard instruments. While assistive technologies for visually impaired musicians exist—including magnification tools,…

    extended reality · visual impairment · music accessibility · assistive technology · augmented reality

  • "It was Mentally Painful to Try and Stop": Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World

    Ru Wang, Kexin Zhang, Yuqing Wang, Keri Brown, Yuhang Zhao · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents the first in-depth interview study examining the diverse triggers, compulsions, and self-management strategies of people with Obsessive-Compulsive Disorder to inform the design of just-in-time intervention technologies. The researchers interviewed 10 people…

    mental health · OCD · just-in-time intervention · exposure and response prevention · cognitive behavioral therapy

  • Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living

    Yong-Joon Thoo, Karim Aebischer, Nicolas Ruffieux, Denis Lalanne · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the feasibility of using co-located shared augmented reality (S-AR) to support low-vision therapist (LVT)-guided training for people with low vision. While virtual reality has shown promise for practicing orientation and mobility skills, it isolates users…

    low vision · augmented reality · vision rehabilitation · activities of daily living · shared AR

  • Vision-Based Assistive Technologies for People with Cerebral Visual Impairment: A Review and Focus Study

    Bhanuka Gamage, Leona Holloway, Nicola McDowell, Thanh-Toan Do, Nicholas Price, Arthur Lowery, Kim Marriott · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper reveals a significant research gap in assistive technology for people with cerebral visual impairment (CVI) through a scoping review and focus studies. CVI is caused by damage to the brain's visual processing centres rather than the eyes themselves, making it…

    cerebral visual impairment · CVI · vision-based assistive technology · computer vision · augmented reality

  • Helping or Hindering: Inclusive Design of Automated Task Prompting for Workers with Cognitive Disabilities

    Gavin R. Philips, Morris Huang, Cathy Bodine · 2024 · ACM Transactions on Accessible Computing

    This paper addresses the significant employment barriers faced by people with cognitive disabilities (PwCDs) in the United States, where only 28.6% of the approximately 8.8 million working-age adults with cognitive disabilities are employed. Those who do find work often receive…

    cognitive disability · intellectual disability · vocational support · employment · assistive technology

  • A Demonstration of RASSAR: Room Accessibility and Safety Scanning in Augmented Reality

    Xia Su, Kaiming Cheng, Han Zhang, Jaewook Lee, Wyatt Olson, Jon E. Froehlich · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demo paper introduces RASSAR (Room Accessibility and Safety Scanning in Augmented Reality), a mobile AR application that semi-automatically identifies, localizes, and visualizes indoor accessibility and safety issues using iPhone LiDAR sensors and real-time computer vision.…

    augmented reality · computer vision · indoor accessibility · object detection · LiDAR

  • Investigation into Stress Triggers in Autistic Adults for the Development of Technological Self-Interventions

    John Joseph McGowan, Iain Peter McGregor · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper presents findings from a large-scale online survey of over 200 autistic adults and caregivers, investigating common stress triggers and the role of technology in stress management. The research is the initial phase of a broader project aimed at developing a Stress…

    autism · stress management · sensory processing · assistive technology · virtual reality

  • Access on Demand: Real-time, Multi-modal Accessibility for the Deaf and Hard-of-Hearing based on Augmented Reality

    Roshan Mathew, Brian Mak, Wendy Dannels · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This experience report documents two deaf researchers' hands-on evaluation of Access on Demand (AoD), an augmented reality application developed at Rochester Institute of Technology that delivers real-time captioning and American Sign Language (ASL) interpretation through Vuzix…

    augmented reality · deaf and hard of hearing · smart glasses · captioning · sign language interpretation

  • Designing a Customizable Picture-Based Augmented Reality Application For Therapists and Educational Professionals Working in Autistic Contexts

    Tooba Ahsen, Christina Yu, Amanda O'Brien, Ralf W. Schlosser, Howard C. Shane, Dylan Oesch-Emmel, Eileen T. Crehan, Fahad Dogar · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents CustomAR, a mobile augmented reality application designed to allow therapists and educational professionals to create and customize picture-based AR experiences for use in autism-related learning activities. The work addresses a critical gap: while prior…

    augmented reality · autism · visual supports · customization · therapy

  • Towards Effective Telerehabilitation: Assessing Effects of Applying Augmented Reality in Remote Rehabilitation of Patients Suffering from Multiple Sclerosis

    Magdalena Pruszyńska, Marta Milewska-Jędrzejczak, Igor Bednarski, Piotr Szpakowski, Andrzej Głąbiński, Sławomir Konrad Tadeja · 2022 · ACM Transactions on Accessible Computing

    This paper presents a randomized controlled trial evaluating augmented reality-based telerehabilitation for patients with multiple sclerosis (MS). The study involved 30 patients with relapsing-remitting MS, randomly assigned to either an AR intervention group or a control group.…

    augmented reality · telerehabilitation · multiple sclerosis · motor rehabilitation · upper limb function

  • A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually Impaired

    Yifan Li, Kangsoo Kim, Austin Erickson, Nahal Norouzi, Jonathan Jules, Gerd Bruder, Gregory F. Welch · 2022 · ACM Transactions on Accessible Computing

    This scoping review systematically examines how Head-Mounted Displays (HMDs) have been used for visual assistance and therapy for people with visual impairments. The authors searched six databases (IEEE, ACM, Springer, ScienceDirect, Web of Science, PubMed) and screened 1,251…

    low vision · visual impairment · head-mounted display · virtual reality · augmented reality

  • Comparing Two Safe Distance Maintenance Algorithms for a Gaze-Controlled HRI Involving Users with SSMI

    Vinay Krishna Sharma, L. R. D. Murthy, Pradipta Biswas · 2022 · ACM Transactions on Accessible Computing

    This paper presents an eye gaze-controlled augmented reality interface for operating a tabletop robotic arm, designed specifically for people with severe speech and motor impairment (SSMI). Users with SSMI often cannot manipulate physical objects due to spasticity but are…

    eye gaze tracking · robotics · severe motor impairment · human-robot interaction · augmented reality

  • Shared Privacy Concerns of the Visually Impaired and Sighted Bystanders with Camera-Based Assistive Technologies

    Taslima Akter, Tousif Ahmed, Apu Kapadia, Manohar Swaminathan · 2022 · ACM Transactions on Accessible Computing

    This paper investigates the privacy and ethical concerns surrounding camera-based assistive technologies (like smart glasses) from two perspectives: people with visual impairments (PVIs) as technology wearers and sighted people as bystanders who might be observed. The…

    privacy · visual impairment · camera-based assistive technology · AI ethics · algorithmic bias

  • AIGuide: Augmented Reality Hand Guidance in a Visual Prosthetic

    Sooyeon Lee, Chien Wen Yuan, So-yeon Yoon, John M. Carroll · 2022 · ACM Transactions on Accessible Computing

    AIGuide is an iOS smartphone application designed as a "visual prosthetic" to help people with visual impairments locate and physically reach objects in their environment. The app addresses what the authors call the "last meter problem"—while existing object detection apps like…

    augmented reality · visual impairment · object detection · hand guidance · multimodal feedback

  • MusA: Artwork Accessibility through Augmented Reality for People with Low Vision

    Dragan Ahmetovic, Cristian Bernareggi, Kristian Keller, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impairments rarely visit museums,…

    low vision · augmented reality · museum accessibility · art accessibility · mobile accessibility

  • Enabling meaningful use of AI-infused educational technologies for children with blindness: Learnings from the development and piloting of the PeopleLens curriculum

    Cecily Morrison, Edward Cutrell, Martin Grayson, Elisabeth RB Becker, Vasiliki Kladouchou, Linda Pring, Katherine Jones, Rita Faia Marques, Camilla Longden, Abigail Sellen · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This paper presents the development and pilot evaluation of a curriculum designed to support the meaningful use of PeopleLens, an AI-powered augmented reality system that helps children born blind develop social attention skills. PeopleLens uses a head-mounted device (modified…

    blindness · children · AI accessibility · augmented reality · spatial audio