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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How Does Delegation in Social Interaction Evolve Over Time? Navigation with a Robot for Blind People

    Rayna Hata, Masaki Kuribayashi, Allan Wang, Hironobu Takagi, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hata and colleagues run a three-week longitudinal study of how six blind participants delegate social navigation tasks to a guide robot in the Miraikan science museum. The paper pushes back against the default assumption that accessible navigation robots should be as autonomous…

    assistive robotics · navigation · blindness and low vision · visual impairment · shared control

  • Eye-Tracking-Driven Shared Control for Robotic Arms: Wizard of Oz Studies to Assess Design Choices

    Anke Fischer-Janzen, Thomas M. Wendt, Daniel Görlich, Kristof Van Laerhoven · 2026 · ACM Transactions on Human-Robot Interaction

    The paper presents two Wizard of Oz studies evaluating an eye-tracking-driven shared-control system for an assistive robotic arm — the 7-DoF Kinova Gen3 — designed for People with Severe Motor Disabilities (PSMD). PSMD here includes people with locked-in syndrome, cerebral…

    assistive robotics · eye tracking · gaze input · shared control · motor disability

  • Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

    Dragan Ahmetovic, Matteo Manzoni, Filippo Corti, Sergio Mascetti · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single character. Shared control is…

    game accessibility · shared control · partial automation · human-AI collaboration · motor disability

  • MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality

    Pin Chun Lu, Wen-Fan Wang, Che Wei Wang, Ting-Ying Lee, TsaiHsuan Lin, Duo-Jie Hsiao, CheHan Hsieh, YuTing Tseng, Neng-Hao Yu, Mike Y. Chen · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampoline, a bubble nozzle). The core…

    mixed reality · shared haptic controller · co-located collaboration · tangible interaction · accessible gaming

4 results.