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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How Does Delegation in Social Interaction Evolve Over Time? Navigation with a Robot for Blind People

    Rayna Hata, Masaki Kuribayashi, Allan Wang, Hironobu Takagi, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hata and colleagues run a three-week longitudinal study of how six blind participants delegate social navigation tasks to a guide robot in the Miraikan science museum. The paper pushes back against the default assumption that accessible navigation robots should be as autonomous…

    assistive robotics · navigation · blindness and low vision · visual impairment · shared control

  • Eye-Tracking-Driven Shared Control for Robotic Arms: Wizard of Oz Studies to Assess Design Choices

    Anke Fischer-Janzen, Thomas M. Wendt, Daniel Görlich, Kristof Van Laerhoven · 2026 · ACM Transactions on Human-Robot Interaction

    The paper presents two Wizard of Oz studies evaluating an eye-tracking-driven shared-control system for an assistive robotic arm — the 7-DoF Kinova Gen3 — designed for People with Severe Motor Disabilities (PSMD). PSMD here includes people with locked-in syndrome, cerebral…

    assistive robotics · eye tracking · gaze input · shared control · motor disability

  • Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

    Dragan Ahmetovic, Matteo Manzoni, Filippo Corti, Sergio Mascetti · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates 'shared control' in video games — an accessibility practice in which a player with a disability (the 'pilot') delegates inaccessible game actions to another agent (the 'copilot') so the pair jointly drive a single character. Shared control is…

    game accessibility · shared control · partial automation · human-AI collaboration · motor disability

  • MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality

    Pin Chun Lu, Wen-Fan Wang, Che Wei Wang, Ting-Ying Lee, TsaiHsuan Lin, Duo-Jie Hsiao, CheHan Hsieh, YuTing Tseng, Neng-Hao Yu, Mike Y. Chen · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper introduces MoveTogether, a mixed-reality (MR) co-op gameplay mechanic in which two co-located players jointly operate a single tracked physical prop that is virtually transformed inside a Meta Quest 3 MR scene (a ring, a trampoline, a bubble nozzle). The core…

    mixed reality · shared haptic controller · co-located collaboration · tangible interaction · accessible gaming

  • Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People

    Rie Kamikubo, Seita Kayukawa, Yuka Kaniwa, Allan Wang, Hernisa Kacorri, Hironobu Takagi, Chieko Asakawa · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)

    Kamikubo and colleagues investigate how autonomous navigation robots for blind users should balance robot autonomy against user control, arguing that current systems default to what they call 'omakase' — a Japanese term meaning 'I leave it to you' — in which the robot makes all…

    assistive robotics · blindness and low vision · human-robot interaction · social robot navigation · shared control

  • SeaHare: An omnidirectional electric wheelchair integrating independent, remote and shared control modalities

    Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, Kouta Minamizawa · 2024 · ASSETS '24: Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents SeaHare, an omnidirectional electric wheelchair that integrates three control paradigms — independent, remote, and shared — within a single platform, enabling direct comparison of how different control modes affect the experience of both wheelchair riders and…

    wheelchair · electric wheelchair · omnidirectional · shared control · remote control

  • PathFinder: Designing a Map-less Navigation System for Blind People in Unfamiliar Buildings

    Masaki Kuribayashi, Tatsuya Ishihara, Daisuke Sato, Jayakorn Vongkulbhisal, Karnik Ram, Seita Kayukawa, Hironobu Takagi, Shigeo Morishima, Chieko Asakawa · 2023 · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

    Map-based indoor navigation systems for blind travellers (CaBot, NavCog, BLE-beacon apps) work well when a prebuilt map exists, but building and maintaining those maps is labour-intensive and has only been done for a tiny fraction of the world's buildings. Engel et al. reported…

    map-less navigation · blind navigation · indoor navigation · intersection detection · sign recognition

  • BlindPilot: A Robotic Local Navigation System that Leads Blind People to a Landmark Object

    Seita Kayukawa, Tatsuya Ishihara, Hironobu Takagi, Shigeo Morishima, Chieko Asakawa · 2020 · Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20, Late-Breaking Work)

    Most indoor-navigation research for blind travellers has focused on what the authors call 'global' navigation — getting from a building entrance to a room, gate, or exhibit. The 'last few metres' of the journey, a body-scale interaction with a specific landmark object such as an…

    local navigation · landmark object · blind navigation · indoor navigation · assistive robotics

  • Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports

    Ahmad Alsaleem, Ross Imburgia, Mateo Godinez, Andrew Merryweather, Roger Altizer, Tamara Denning, Jeffery Rosenbluth, Stephen Trapp, Jason Wiese · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to this population. Existing…

    tetraplegia · spinal cord injury · adaptive sports · shared control · sip-and-puff

9 results.