← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Building Care That Fits Its People: Insights from Social Media-Enabled Community-Based Rehabilitation in Thailand

    Acarima Nanthanasit, Sophia Ppali, Wan-Jou She, Panote Siriaraya, Thammathip Piumsomboon, Siwaporn Sukittanon, Chee Siang Ang, Alexandra Covaci · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reports on a six-month, multi-platform social media intervention for Community-Based Rehabilitation (CBR) of stroke patients in rural Chiang Mai, Thailand. The authors co-designed content with clinicians, Village Health Volunteers (VHVs), and community…

    Community-Based Rehabilitation · digital health · social media · Global South accessibility · stroke recovery

  • "An Old Bastard in Bright Orange Satin!": Zuzenna's Aphasia Diary: And Lessons Learned from DIY Augmentative and Alternative Communication

    Humphrey Curtis, Filip Bircanin, Timothy Neate · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a four-month qualitative study of Zuzenna, a stroke survivor living with aphasia in North London, and her self-made DIY communication diary that serves as an augmentative and alternative communication (AAC) device. Against a backdrop of widespread AAC…

    aphasia · augmentative and alternative communication · DIY assistive technology · single-subject study · stroke recovery

  • An Immersive Physical Therapy Game for Stroke Survivors

    Conor Kaminer, Kevin LeBras, Jordan McCall, Tan Phan, Paul Naud, Mircea Teodorescu, Sri Kurniawan · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This demo paper presents an immersive 3D game system designed to gamify physical therapy exercises for stroke survivors, enabling home-based rehabilitation that is both more engaging and capable of recording therapy progress. Stroke is identified as the number one cause of adult…

    stroke recovery · virtual reality · game accessibility · rehabilitation · physical therapy

  • Accessibility of 3D Game Environments for People with Aphasia: An Exploratory Study

    Julia Galliers, Stephanie Wilson, Sam Muscroft, Jane Marshall, Abi Roper, Naomi Cocks, Tim Pring · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper reports on an exploratory study investigating how people with aphasia interact with 3D game environments and related technologies. Conducted as part of the GReAT (Gesture Recognition in Aphasia Therapy) project at City University London, the study involved five people…

    aphasia · game accessibility · virtual reality · stroke recovery · cognitive accessibility

  • Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes

    Sharon Stansfield, Tom Butkiewicz, Evan Suma, Marilyn Kane · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper from Ithaca College describes a computer-based educational tool for occupational therapy (OT) students learning client evaluation techniques. The system uses a dialogue-based interface where students interact with a virtual client — a 3D character built using Valve's…

    occupational therapy · virtual patient · educational technology · simulation · serious games

  • A Novel Multi-Stage Approach to the Detection of Visuo-Spatial Neglect Based on the Analysis of Figure-Copying Tasks

    R. M. Guest, M. C. Fairhurst · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper presents a computer-based technique for improving the detection of visuo-spatial neglect (VSN), a dysfunction typically caused by stroke that causes patients to fail to respond to stimuli on the opposite side of the visual field from the brain lesion. Early and…

    stroke recovery · neurological conditions · clinical tools · assessment · automated testing

  • A Virtual Reality-Based Exercise Program for Stroke Rehabilitation

    David Jack, Rares Boian, Alma Merians, Sergei V. Adamovich, Marilyn Tremaine, Michael Recce, Grigore C. Burdea, Howard Poizner · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from Rutgers University presents a PC-based desktop virtual reality system designed to rehabilitate hand function in stroke patients. Stroke is identified as the leading cause of adult disability, with 65% of the nearly four million stroke survivors in the United…

    virtual reality · stroke recovery · rehabilitation · haptic technology · force feedback

  • Computer-Based Cognitive Prosthetics: Assistive Technology for the Treatment of Cognitive Disabilities

    Elliot Cole, Parto Dehdashti · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper presents over a decade of research and clinical work from the Institute for Cognitive Prosthetics on designing computer-based cognitive prosthetic (CBCP) systems for individuals with acquired cognitive disabilities from traumatic brain injury (TBI), stroke, and other…

    cognitive disability · cognitive prosthetic · traumatic brain injury · stroke recovery · brain injury rehabilitation

8 results.