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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Voice-Assisted Technology (VAT) Training for Activities of Daily Living (ADLs) for Adults with Cognitive-Communication Needs (CCNs) at Home

    Claire O'Connor, Lauren H Kim, Ginna Byun, Priyal Vora, Yao Du · 2023 · ASSETS 2023: The 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper describes the design, implementation, and preliminary evaluation of a 6-week virtual training program that teaches adults with cognitive-communication needs (CCNs) resulting from traumatic brain injury (TBI) to use Amazon Alexa voice commands for activities of daily…

    voice assistants · cognitive-communication needs · traumatic brain injury · activities of daily living · telehealth

  • Just-in-Time Cognitive Assessment and Task Recommendation for Individuals with Cognitive Impairments

    Sean-Ryan Smith · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This doctoral consortium paper proposes a mobile system that performs just-in-time cognitive assessment for people with cognitive impairments (CI), then uses those assessment results to recommend tasks the individual is most likely to be able to perform independently. The core…

    cognitive impairment · cognitive assessment · cognitive rehabilitation · assistive technology · mobile accessibility

  • Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach

    Jinghui Cheng, Cynthia Putnam, Doris C. Rusch · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents a data-driven methodology for generating game design patterns specific to brain injury (BI) rehabilitation, addressing a communication gap between game designers and therapists. Brain injury affects approximately 6.4 million US children and adults, causing…

    brain injury · rehabilitation · game design · serious games · design patterns

  • Brain-Training Software for Stroke Survivors

    Lourdes Morales Villaverde, Sean-Ryan Smith, Sri Kurniawan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper investigates the feasibility of using commercially available web-based brain-training software as an affordable alternative to expensive specialized stroke rehabilitation software. The researchers observed and interviewed six stroke survivors at the Cabrillo…

    stroke · cognitive rehabilitation · brain training · cognitive impairment · usability

  • Motion-Games in Brain Injury Rehabilitation: An In-Situ Multi-Method Study of Inpatient Care

    Cynthia Putnam, Jinghui Cheng · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how commercial motion-based video games (Xbox Kinect, Nintendo Wii) are used in a rehabilitation hospital for patients with brain injuries. The researchers collaborated with therapists at the Schwab Rehabilitation Hospital (SRH) in Chicago, which…

    brain injury · rehabilitation · motion gaming · exergame · game accessibility

  • Computer-Based Cognitive Prosthetics: Assistive Technology for the Treatment of Cognitive Disabilities

    Elliot Cole, Parto Dehdashti · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper presents over a decade of research and clinical work from the Institute for Cognitive Prosthetics on designing computer-based cognitive prosthetic (CBCP) systems for individuals with acquired cognitive disabilities from traumatic brain injury (TBI), stroke, and other…

    cognitive disability · cognitive prosthetic · traumatic brain injury · stroke recovery · brain injury rehabilitation

6 results.