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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • ATTENPlay: A Game-Based Attention Network Test for Autistic Children

    Yuying Wan, Xin Tong, Kaishun Wu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a long-standing methodological problem in autism research: the Attention Network Test (ANT) — the standard computerized tool for measuring alerting, orienting, and executive-control attention networks — is abstract, repetitive, and built for…

    autism · autism spectrum disorder · attention network test · cognitive assessment · game-based assessment

  • Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior

    LouAnne E. Boyd, Kathryn E. Ringland, Heather Faucett, Alexis Hiniker, Kimberley Klein, Kanika Patel, Gillian R. Hayes · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper evaluates Go Go Games, an iPad-based therapeutic game suite designed to teach Multiple Cue Responding (MCR) to preliterate, minimally verbal children who exhibit overselectivity — a learning challenge where individuals attend to only one or a few features of a…

    augmentative and alternative communication · autism spectrum disorder · children · cognitive accessibility · game accessibility

  • Tablet-Based Activity Schedule in Mainstream Environment for Children with Autism and Children with ID

    Charles Fage, Léonard Pommereau, Charles Consel, Emilie Balland, Hélène Sauzéon · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorder (ASD) in mainstream school environments. Developed through participatory design with mainstream teachers,…

    autism spectrum disorder · intellectual disability · mainstream inclusion · activity schedule · tablet

  • Tablet-Based Activity Schedule for Children with Autism in Mainstream Environment

    Charles Fage, Léonard Pommereau, Charles Consel, Émilie Balland, Hélène Sauzéon · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorders (ASD) in mainstream classrooms. Unlike previous activity schedule technologies designed for special education…

    autism spectrum disorder · education · inclusive education · activity schedules · tablet

  • AccessBraille: Tablet-based Braille Entry

    Stephanie Ludi, Michael Timbrook, Piper Chester · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper presents AccessBraille, an iOS framework that provides a virtual Braille keyboard for iPad applications. The system is designed as a reusable framework that any iOS developer can integrate into their apps, rather than being a standalone application. The…

    braille · tablet · iOS accessibility · text entry · blindness

  • Learning Non-Visual Graphical Information Using a Touch-Based Vibro-Audio Interface

    Nicholas A. Giudice, Hari Prasath Palani, Eric Brenner, Kevin M. Kramer · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper evaluates a vibro-audio interface on a commercial Samsung Galaxy tablet that provides non-visual access to graphical information through synchronized vibration and audio feedback triggered by touch exploration. When users trace their finger over on-screen visual…

    visual impairment · blind users · tactile graphics · haptic feedback · vibro-audio interface

6 results.