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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Eye-Tracking-Driven Shared Control for Robotic Arms: Wizard of Oz Studies to Assess Design Choices

    Anke Fischer-Janzen, Thomas M. Wendt, Daniel Görlich, Kristof Van Laerhoven · 2026 · ACM Transactions on Human-Robot Interaction

    The paper presents two Wizard of Oz studies evaluating an eye-tracking-driven shared-control system for an assistive robotic arm — the 7-DoF Kinova Gen3 — designed for People with Severe Motor Disabilities (PSMD). PSMD here includes people with locked-in syndrome, cerebral…

    assistive robotics · eye tracking · gaze input · shared control · motor disability

  • Nonvisual Support for Understanding and Reasoning about Data Structures

    Brianna L. Wimer, Ritesh Kanchi, Kaija Frierson, Venkatesh Potluri, Ronald A. Metoyer, Jennifer Mankoff, Miya Natsuhara, Matt X. Wang · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Wimer, Kanchi, and colleagues present Arboretum, a web-based system that generates accessible representations of introductory data structure diagrams (arrays and binary trees) for blind and visually impaired (BVI) computer science students. The authors argue that current…

    blind and low vision · BVI · screen readers · tactile graphics · data structures

  • Bridging Visual Asymmetry: Exploring AI-Mediated Communication Support for Parents with Visual Impairments and Their Sighted Children in Outdoor Informal Learning

    Yutong Jiang, Zixuan Zhang, Jiaying Xu, Qingyun Zheng, Qian Guo, Qinyang Wang, Qi Wang, Guanhong Liu · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how AI-mediated communication can support parents with visual impairments (PVI) in engaging their sighted children during outdoor informal learning - settings like parks, insect houses, and museums where unplanned, visually-driven discovery is…

    parents with visual impairments · mixed-ability collaboration · family informal learning · large language model · conversational guidance

  • Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills

    Hunter M. Beach, Devin Jay D. San Nicolas, Carly Miller, Cathy Ly, Jared Duval · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for autistic children. Up to 87% of…

    autism · motor skills · serious games for health · pediatric therapy · physical therapy

  • Analyzing Deaf and Hard-of-Hearing Users' Behavior, Usage, and Interaction with a Personal Assistant Device that Understands Sign-Language Input

    Abraham Glasser, Matthew Watkins, Kira Hart, Sooyeon Lee, Matt Huenerfauth · 2022 · Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22)

    This CHI 2022 paper investigates how Deaf and Hard-of-Hearing (DHH) ASL signers would actually use a personal assistant device (such as an Amazon Echo Show or Google Home) if it could understand American Sign Language commands. The authors position their work against the…

    sign language · american sign language · deaf and hard of hearing · personal assistants · voice assistants

  • Lessons Learned in Designing AI for Autistic Adults

    Andrew Begel, John Tang, Sean Andrist, Michael Barnett, Tony Carbary, Piali Choudhury, Edward Cutrell, Alberto Fung, Sasa Junuzovic, Daniel McDuff, Kael Rowan, Shibashankar Sahoo, Jennifer Frances Waldern, Jessica Wolk, Hui Zheng, Annuska Zolyomi · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper from Microsoft Research presents a candid account of a design failure and the valuable lessons it produced. The team set out to build Video Calling for Autism (VC4A), a video calling application with an "Expressiveness Mirror" that used AI-driven computer vision…

    autism · artificial intelligence · emotion recognition · video calling · participatory design

  • Effect of Automatic Sign Recognition Performance on the Usability of Video-Based Search Interfaces for Sign Language Dictionaries

    Oliver Alonzo, Abraham Glasser, Matt Huenerfauth · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper investigates how the performance of automatic sign recognition technology affects user satisfaction when searching for unfamiliar words in an ASL-to-English dictionary. Looking up an unknown sign in ASL is fundamentally harder than looking up an unknown written word:…

    sign language · ASL · sign language recognition · dictionary · Deaf and hard of hearing

  • Vocal Programming for People with Upper-Body Motor Impairments

    Lucas Rosenblatt, Patrick Carrington, Kotaro Hara, Jeffrey P. Bigham · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents VocalIDE, a prototype voice-based integrated development environment (IDE) designed to enable people with upper-body motor impairments to write and edit computer code using speech commands rather than a keyboard. Only 4% of professional programmers have…

    speech recognition · motor impairment · cerebral palsy · spinal cord injury · programming education

  • Exploring Aural and Haptic Feedback for Visually Impaired People on a Track: A Wizard of Oz Study

    Kyle Rector, Rachel Bartlett, Sean Mullan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Iowa study investigates how to make outdoor jogging tracks accessible to people who are blind or have low vision, addressing a gap in exercise accessibility research. Standard 400-meter tracks rely entirely on visual lane markings, and the overwhelming…

    blindness · low vision · exercise accessibility · navigation · haptic technology

  • What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots

    Mayara Bonani, Raquel Oliveira, Filipa Correia, André Rodrigues, Tiago Guerreiro, Ana Paiva · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Lisbon and University of São Paulo study explores how assistive robots can go beyond information-giving technologies (like screen readers) by physically collaborating with blind people. The research consists of two studies. Study 1 conducted four focus groups…

    blindness · robotics · human-robot interaction · assistive robotics · collaboration

  • ChatWoz: Chatting through a Wizard of Oz

    Pedro Fialho, Luísa Coheur · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assistants like Apple's Siri and…

    autism · Wizard of Oz · virtual agent · dialogue systems · child-caregiver interaction

  • Exploring Interface Design for Independent Navigation by People with Visual Impairments

    Erin L. Brady, Daisuke Sato, Chengxiong Ruan, Hironobu Takagi, Chieko Asakawa · 2015 · ASSETS 2015: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This short poster paper from ASSETS 2015 explores how people with visual impairments respond to different navigation interface designs during in situ walking tasks. The authors observe that prior research has been limited in two ways: user studies of navigation applications are…

    visual impairment · blind navigation · non-visual navigation · wayfinding · wizard of oz

  • Wizard-of-Oz evaluation of speech-driven web browsing interface for people with vision impairments

    Vikas Ashok, Yevgen Borodin, Svetlana Stoyanchev, Yuri Puzis, I. V. Ramakrishnan · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper presents a Wizard-of-Oz study with 24 blind participants to evaluate the usability and effectiveness of speech-driven web browsing as an alternative to traditional keyboard-based screen reader interaction. The study was motivated by three key shortcomings of current…

    blindness · screen readers · speech interface · voice interface · web navigation

  • Indoor Wayfinding: Developing a Functional Interface for Individuals with Cognitive Impairments

    Alan L. Liu, Harlan Hile, Henry Kautz, Gaetano Borriello, Pat A. Brown, Mark Harniss, Kurt Johnson · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper from the University of Washington describes the design and user evaluation of an indoor wayfinding system for individuals with cognitive impairments, including traumatic brain injury, Down syndrome, pervasive developmental disorder, and cerebral palsy. Rather than…

    cognitive impairment · wayfinding · indoor navigation · wizard of oz · multimodal interface

14 results.