Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
Search results
- Ability Heuristics
- A set of nine accessibility-focused design heuristics — Adaptability, Equitable Experience, Flexible Task Completion, Efficiency and Effectiveness of User Action, Multiple Modalities, Understandable Messages, Ease of Adoption, Ability Data Transparency, and Help, Support, and…
- Ability Model(also: Ability-Based User Model)
- A representation of a user that focuses on what they can do rather than demographic characteristics or disability categories. Unlike traditional user models that capture preferences, background, or impairment labels, ability models document the specific abilities a user has for…
- Design-for-One(also: Design for One, Bespoke Design)
- A design philosophy where systems are tailored to individual users rather than attempting to accommodate all users through a single universal solution. In contrast to universal design which seeks one solution for everyone, design-for-one creates systems that adapt to specific…
- Disabling Factor(also: Disabling Condition, Situational Barrier)
- An external condition that blocks or hinders an otherwise available ability from being used to complete a task. Disabling factors can arise from technology design (such as ability assumptions embedded in interfaces), environmental conditions (like noise or poor lighting), or…
- Mapping by Demonstration
- A personalisation technique for gestural and sensor-based interfaces in which the system learns the relationship between user input (movement, breath, gaze) and output (sound, visuals, commands) from examples the user provides, rather than from designer-authored rules. The…
5 results.