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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Accessible Comics(also: Digital Comics Accessibility, Comic Book Accessibility)
Approaches and technologies for making comic books and graphic novels accessible to people with visual impairments. Unlike plain text, comics combine visual art, panel layouts, speech balloons, and onomatopoeia that require special consideration for non-visual access. Accessible…
Audiobook(also: Audio Book, Talking Book)
A recording of a book or other text being read aloud, providing an alternative to visual reading. Audiobooks are an important accessible format for people with visual impairments, dyslexia, or other print disabilities. They typically feature human narration with emotional voice…
Interactive Dance(also: Interactive Dance Performance, Digital Dance)
A performance genre in which dancers' movements, physiology, or prop interactions are captured in real time (via motion capture, biosensors, or sensor-equipped objects) and used to drive digital visual or audio output — most commonly projected backdrops, lighting effects, or…
YouDescribe
A free web platform operated by the Smith-Kettlewell Eye Research Institute that enables volunteers to crowdsource audio descriptions for YouTube videos. Viewers can request a video be described and sighted volunteers record and align AD tracks synchronised with the original…
eBook(also: Electronic Book, Digital Book, E-Book)
A book published in digital format that can be read on computers, tablets, e-readers, or smartphones. When properly formatted, eBooks offer significant accessibility advantages including adjustable text size, customizable fonts and colors, text-to-speech compatibility, and…

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