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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Diegetic Sound(also: In-World Sound, Source Sound)
Sound that originates from a source within the narrative world of a game, film, or virtual reality environment — meaning the characters or inhabitants of that world could theoretically hear it. Examples include a phone ringing, a dog barking, footsteps, a crackling fire, or a…
Diegetic Sound(also: In-Game Sound, In-World Sound)
Sound that originates from within the world of a game, film, or virtual environment—sounds that characters within that world could theoretically hear. In gaming and VR, diegetic sounds include environmental audio (footsteps, ambient noise, machinery), character dialogue, and…

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