Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
Search results
- Diegetic Sound(also: In-World Sound, Source Sound)
- Sound that originates from a source within the narrative world of a game, film, or virtual reality environment — meaning the characters or inhabitants of that world could theoretically hear it. Examples include a phone ringing, a dog barking, footsteps, a crackling fire, or a…
- Diegetic Sound(also: In-Game Sound, In-World Sound)
- Sound that originates from within the world of a game, film, or virtual environment—sounds that characters within that world could theoretically hear. In gaming and VR, diegetic sounds include environmental audio (footsteps, ambient noise, machinery), character dialogue, and…
2 results.