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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Co-Design(also: Co-creation, Cooperative Design)
Co-design is a collaborative design approach that actively involves all stakeholders — including end users, domain experts, and designers — as equal partners in the design process. In accessibility work, co-design ensures that people with disabilities and the professionals who…
Embodied Ideation(also: Embodied Design Ideation)
A design method that engages participants in generating ideas through physical movement, bodily interaction, and hands-on exploration rather than purely verbal or written communication. In accessibility contexts, embodied ideation is particularly valuable for including…
Empathy Simulation(also: Disability Simulation, Impairment Simulation)
A design technique where non-disabled people temporarily simulate a disability experience — such as wearing a blindfold, using a wheelchair, or restricting hand movement — to develop empathy and understanding for people with disabilities. While widely used in design education…
Hackability
A methodology and design philosophy for encouraging DIY assistive technology development in which disabled people, allies, and professionals collaboratively hack, adapt, and remix existing objects into personalized assistive solutions. Hackability events bring together makers…
Hackathon(also: Accessibility Hackathon, Makeathon, ATHack)
A time-limited event (typically hours to days) where participants collaborate intensively to design and build technology solutions, often as prototypes or proofs of concept. Accessibility hackathons specifically focus on creating assistive technologies, but they have been…
Paper Prototyping(also: Lo-Fi Prototyping, Low-Fidelity Prototyping)
A rapid design technique that uses paper, cardboard, and other simple materials to create tangible representations of product concepts before investing in digital or electronic implementation. Paper prototyping allows designers and users to quickly explore form, layout, and…
Students as Partners(also: SaP, Student Partnership)
A sector-wide approach in higher education that elevates student voice by enabling students to have a collaborative, meaningful input into their university experience through a values-led approach. In disability and accessibility contexts, Students as Partners is particularly…
Tangible Design Language(also: Physical Design Language)
An approach to design communication that uses physical objects, props, and prototypes to enable participants to express their needs, ideas, and preferences through hands-on interaction rather than abstract verbal or written descriptions. Tangible design languages are especially…

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