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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Gamification(also: Games with a Purpose, GWAP)
The application of game design elements — such as points, levels, leaderboards, and time challenges — to non-game tasks in order to increase engagement and motivation. In accessibility, gamification has been used to crowdsource tasks that are difficult to automate, such as…
Global Accessibility Awareness Day(also: GAAD)
An annual event held on the third Thursday of May to focus attention on digital access and inclusion for the more than one billion people with disabilities worldwide. Founded in 2011, GAAD is observed through events, talks, workshops, panels, and accessibility-focused…

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