Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- GAIA(also: Guidelines for Accessible Interfaces for people with Autism, Guidelines for Accessible Interfaces for Autism)
- A set of design guidelines specifically developed to make digital interfaces more accessible for autistic users. GAIA addresses common barriers that autistic people face when using technology, including sensory overload from animations and complex layouts, difficulty with…
- Game accessibility(also: Gaming accessibility, Accessible gaming)
- The practice of designing video games and interactive entertainment so they can be played and enjoyed by people with disabilities. Game accessibility encompasses a wide range of considerations including remappable controls for motor impairments, audio cues and sonification for…
- Gamification
- The application of game design elements — such as points, rewards, competition, collection mechanics, and progress tracking — in non-game contexts to increase engagement and motivation. In accessibility work, gamification has been used to encourage people to contribute…
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