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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Card Sorting(also: Card Sort)
A user research and information architecture method in which participants organise items (written on cards or displayed digitally) into groups that make sense to them, and may also label those groups. In open card sorting, participants create their own group categories; in…
Co-Adaptive Design(also: Co-Adaptive Interaction, Mutual Adaptation)
A design approach where both the technology and its users adapt to each other over time through ongoing interaction. Rather than designing a fixed system that users must learn to operate, co-adaptive design creates flexible tools that evolve through use as users develop personal…
Co-Design(also: Co-creation, Cooperative Design)
Co-design is a collaborative design approach that actively involves all stakeholders — including end users, domain experts, and designers — as equal partners in the design process. In accessibility work, co-design ensures that people with disabilities and the professionals who…
Co-design(also: Co-creation, Cooperative Design)
A design methodology where end users actively participate as partners throughout the design process, contributing their expertise and lived experience to shape solutions. In co-design, researchers and participants collaboratively create design artifacts, validate concepts, and…
Collaborative Design(also: Collaborative Design Session)
A design approach where multiple participants work together to create shared design solutions, building on each other's ideas and negotiating design decisions collectively. In accessible design workshops with blind participants, collaborative design requires specific…
Community-Based Design(also: Community-Based Participatory Design, CBPD)
A design approach that situates the design process within a specific community, engaging community members as active participants and co-creators rather than passive research subjects. Unlike lab-based user research, community-based design takes place in the community's own…
Cooperative Inquiry(also: Co-Inquiry)
A participatory design methodology that involves children as full design partners throughout the technology development process, from initial brainstorming through prototyping and evaluation. Developed by Allison Druin and colleagues, cooperative inquiry treats children not…
Critical Design(also: Critical Design Framework, Design Through Critique)
A research through design methodology that foregrounds the ethics of design practice, reveals potentially hidden agendas and values, and explores alternative design values. In accessibility research, critical design is used to create provocative prototypes not primarily intended…
Cultural Probes(also: Design Probes, Probes)
A design research technique in which participants are given a kit of open-ended, often playful artefacts - such as disposable cameras, diaries, maps, or prompts - to document aspects of their daily life over time. The returned materials surface experiences, values, and contexts…

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