Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Gaze(also: Eye Gaze, Gaze Direction, Point of Regard)
- The direction in which a person is looking, typically measured as the point of visual fixation on a display or in a physical environment. Gaze tracking technology captures where users look and for how long, enabling gaze-based input for motor-impaired users who cannot use…
- Gaze Interaction(also: Gaze-Based Interaction, Gaze Input, Eye Gaze Control)
- Gaze interaction is a method of controlling computers and devices by tracking where a person is looking on the screen. Using eye-tracking technology, the system detects the user's point of gaze and translates it into cursor movement or selection actions, often combined with…
- Gaze Reinstatement(also: Gaze Reinstatement Effect, Looking-at-Nothing Paradigm)
- Gaze reinstatement is the cognitive phenomenon in which a person mentally recalling or imagining a previously seen scene reproduces, on a blank or unrelated surface, eye movement patterns similar to those made when the scene was first viewed. The effect was demonstrated through…
- Gaze Typing(also: Eye Typing, Gaze-Based Text Entry, Eye-Typing)
- A text input method that uses eye tracking technology to allow users to type by looking at keys on a virtual on-screen keyboard. The most common technique is dwell-based selection, where the user fixates on a letter for a set duration (typically 300-1000 milliseconds) to select…
- Gazepoint(also: Gaze Point, Point of Gaze)
- The specific point on a screen or surface where a person is looking at any given moment, as determined by an eye tracking system. The gazepoint is calculated from the gaze vector — the line extending from the eye to the display — and is typically reported as x,y coordinates. Eye…
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